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author | Martin Kiewitz | 2016-01-29 13:13:40 +0100 |
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committer | Martin Kiewitz | 2016-01-29 13:22:22 +0100 |
commit | 8a595e7771aa89d06876e13d7ab6751e26da8982 (patch) | |
tree | dfc61e112c9f7e5b1d9e295fbb60edf4ae1b65f3 /engines/prince/option_text.h | |
parent | 1e73796bd0b17740ca4c35b9a7bd1882f9de6a37 (diff) | |
download | scummvm-rg350-8a595e7771aa89d06876e13d7ab6751e26da8982.tar.gz scummvm-rg350-8a595e7771aa89d06876e13d7ab6751e26da8982.tar.bz2 scummvm-rg350-8a595e7771aa89d06876e13d7ab6751e26da8982.zip |
AGI: graphics rewrite + cleanup
- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
using Common::String c_ptr()
Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
access in the original code, when saving a game
- sev for help out with reversing the Amiga transition
currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
Diffstat (limited to 'engines/prince/option_text.h')
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