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authorAdrian Frühwirth2018-05-05 22:59:54 +0200
committerAdrian Frühwirth2018-05-06 00:00:38 +0200
commit13a08a0bb0ac9153e7f597bf7b906329548024e3 (patch)
treee8ac5a0c904b27c379dedb19c05d0cd5b079cffb /engines/prince/saveload.cpp
parentf5c45e5ca435ce4d7bfaedc1f47518eb49055635 (diff)
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PRINCE: Add play time metadata to savegames
Diffstat (limited to 'engines/prince/saveload.cpp')
-rw-r--r--engines/prince/saveload.cpp24
1 files changed, 19 insertions, 5 deletions
diff --git a/engines/prince/saveload.cpp b/engines/prince/saveload.cpp
index 39860b8024..e91bc3476b 100644
--- a/engines/prince/saveload.cpp
+++ b/engines/prince/saveload.cpp
@@ -44,13 +44,22 @@ class InterpreterFlags;
class Interpreter;
WARN_UNUSED_RESULT bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail) {
+ header.version = 0;
+ header.saveName.clear();
+ header.thumbnail = nullptr;
+ header.saveYear = 0;
+ header.saveMonth = 0;
+ header.saveDay = 0;
+ header.saveHour = 0;
+ header.saveMinutes = 0;
+ header.playTime = 0;
+
// Get the savegame version
header.version = in->readByte();
if (header.version > kSavegameVersion)
return false;
// Read in the string
- header.saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0')
header.saveName += ch;
@@ -61,11 +70,12 @@ WARN_UNUSED_RESULT bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in,
}
// Read in save date/time
- header.saveYear = in->readSint16LE();
- header.saveMonth = in->readSint16LE();
- header.saveDay = in->readSint16LE();
- header.saveHour = in->readSint16LE();
+ header.saveYear = in->readSint16LE();
+ header.saveMonth = in->readSint16LE();
+ header.saveDay = in->readSint16LE();
+ header.saveHour = in->readSint16LE();
header.saveMinutes = in->readSint16LE();
+ header.playTime = in->readUint32LE();
return true;
}
@@ -154,6 +164,8 @@ void PrinceEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader
out->writeSint16LE(td.tm_mday);
out->writeSint16LE(td.tm_hour);
out->writeSint16LE(td.tm_min);
+
+ out->writeUint32LE(g_engine->getTotalPlayTime() / 1000);
}
void PrinceEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStream) {
@@ -413,6 +425,8 @@ bool PrinceEngine::loadGame(int slotNumber) {
delete readStream;
return false;
}
+
+ g_engine->setTotalPlayTime(saveHeader.playTime * 1000);
}
// Get in the savegame