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authorlukaslw2014-05-01 13:14:06 +0200
committerlukaslw2014-06-22 20:07:53 +0200
commit3751e7ba25088b941eed55ee56e7a67593e32b8d (patch)
treebee1bc57d2dab1f8f8b3f575f4f5aa65364c4d4f /engines/prince/script.h
parent4bf4847cc36dd9c45792f21f285a1f6778d60eb5 (diff)
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PRINCE: lightX, lightY and setShadowScale()
Diffstat (limited to 'engines/prince/script.h')
-rw-r--r--engines/prince/script.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/prince/script.h b/engines/prince/script.h
index d51e01b559..2a3bb64245 100644
--- a/engines/prince/script.h
+++ b/engines/prince/script.h
@@ -42,6 +42,7 @@ namespace Detail {
template <> inline uint8 LittleEndianReader<uint8>(void *data) { return *(uint8*)(data); }
template <> inline uint16 LittleEndianReader<uint16>(void *data) { return READ_LE_UINT16(data); }
template <> inline uint32 LittleEndianReader<uint32>(void *data) { return READ_LE_UINT32(data); }
+ template <> inline int8 LittleEndianReader<int8>(void *data) { return *(int8*)(data); }
}
class Room {
@@ -89,6 +90,9 @@ public:
// Some magic numbers for now, data stored in header
uint32 getRoomTableOffset() { return read<uint32>(0); }
uint32 getStartGameOffset() { return read<uint32>(4); }
+ int8 getLightX(int locationNr) { return read<int8>(4*15 + locationNr*8); }
+ int8 getLightY(int locationNr) { return read<int8>(4*15 + locationNr*8 + 2); }
+ uint16 getShadowScale(int locationNr) { return read<uint16>(4*15 + locationNr*8 + 4); }
const char *getString(uint32 offset) {
return (const char *)(&_data[offset]);