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author | lukaslw | 2014-11-09 22:19:20 +0100 |
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committer | lukaslw | 2014-11-09 22:20:36 +0100 |
commit | 54a4b2fa863b5fd9469e360ecd7c4b0717b373fe (patch) | |
tree | c30e0e529475c3ef43e22c5cfa1f9ab8f718f6d2 /engines/prince/script.h | |
parent | 5594feff2a7a209d62b5ecfba02262680fd27d97 (diff) | |
download | scummvm-rg350-54a4b2fa863b5fd9469e360ecd7c4b0717b373fe.tar.gz scummvm-rg350-54a4b2fa863b5fd9469e360ecd7c4b0717b373fe.tar.bz2 scummvm-rg350-54a4b2fa863b5fd9469e360ecd7c4b0717b373fe.zip |
PRINCE: Double animation of bird after 'throw a rock' mini-game fix
Diffstat (limited to 'engines/prince/script.h')
-rw-r--r-- | engines/prince/script.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/prince/script.h b/engines/prince/script.h index 23c0468d15..fe79cf5f96 100644 --- a/engines/prince/script.h +++ b/engines/prince/script.h @@ -242,6 +242,7 @@ private: static OpcodeFunc _opcodes[]; static const uint kGiveLetterScriptFix = 79002; + static const uint kSecondBirdAnimationScriptFix = 45658; // Keep opcode handlers names as they are in original code // making it easier to switch back and forth |