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authorlukaslw2014-07-20 17:38:17 +0200
committerlukaslw2014-07-20 17:38:17 +0200
commit2749f97dd9faf8f84fafc1f4065c28bfa1dc4f3b (patch)
tree2f209c48bca67e780dfed7bbc5150361af64b9ba /engines/prince
parent8b9d3bedf24dffed7b65edcefe142addca70ee35 (diff)
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PRINCE: freeHeroAnim(), O_SETHEROANIM()
Diffstat (limited to 'engines/prince')
-rw-r--r--engines/prince/hero.cpp9
-rw-r--r--engines/prince/hero.h2
-rw-r--r--engines/prince/script.cpp28
-rw-r--r--engines/prince/script.h1
4 files changed, 35 insertions, 5 deletions
diff --git a/engines/prince/hero.cpp b/engines/prince/hero.cpp
index edfc6916eb..fefb2ac64d 100644
--- a/engines/prince/hero.cpp
+++ b/engines/prince/hero.cpp
@@ -37,7 +37,7 @@ Hero::Hero(PrinceEngine *vm, GraphicsMan *graph) : _vm(vm), _graph(graph)
, _number(0), _visible(false), _state(MOVE), _middleX(0), _middleY(0)
, _boreNum(1), _currHeight(0), _moveDelay(0), _shadMinus(0), _moveSetType(0)
, _lastDirection(kHeroDirDown), _destDirection(kHeroDirDown), _talkTime(0), _boredomTime(0), _phase(0)
- , _specAnim(0), _drawX(0), _drawY(0), _drawZ(0), _zoomFactor(0), _scaleValue(0)
+ , _specAnim(nullptr), _drawX(0), _drawY(0), _drawZ(0), _zoomFactor(0), _scaleValue(0)
, _shadZoomFactor(0), _shadScaleValue(0), _shadLineLen(0), _shadDrawX(0), _shadDrawY(0)
, _frameXSize(0), _frameYSize(0), _scaledFrameXSize(0), _scaledFrameYSize(0), _color(0)
, _coords(nullptr), _dirTab(nullptr), _currCoords(nullptr), _currDirTab(nullptr), _step(0)
@@ -52,6 +52,7 @@ Hero::~Hero() {
free(_zoomBitmap);
free(_shadowBitmap);
delete[] _shadowLine;
+ freeHeroAnim();
}
bool Hero::loadAnimSet(uint32 animSetNr) {
@@ -971,9 +972,11 @@ void Hero::freeOldMove() {
_state = Hero::STAY;
}
-//TODO
void Hero::freeHeroAnim() {
-
+ if (_specAnim != nullptr) {
+ delete _specAnim;
+ _specAnim = nullptr;
+ }
}
}
diff --git a/engines/prince/hero.h b/engines/prince/hero.h
index 4dd34e864c..ad6b7e9077 100644
--- a/engines/prince/hero.h
+++ b/engines/prince/hero.h
@@ -180,7 +180,7 @@ public:
int16 _boredomTime; // Boredom current boredom time in frames
uint16 _boreNum; // Bore anim frame
int16 _talkTime; // TalkTime time of talk anim
- int32 _specAnim; // SpecAnim additional anim
+ Animation *_specAnim; // additional anim
uint16 _currHeight; // height of current anim phase
diff --git a/engines/prince/script.cpp b/engines/prince/script.cpp
index 3ae974e4f7..1badee0da1 100644
--- a/engines/prince/script.cpp
+++ b/engines/prince/script.cpp
@@ -181,6 +181,10 @@ int32 Script::getOptionStandardOffset(int option) {
}
}
+uint8 *Script::getHeroAnimName(int offset) {
+ return &_data[offset];
+}
+
void Script::setBackAnimId(int offset, int animId) {
WRITE_UINT32(&_data[offset], animId);
}
@@ -1167,8 +1171,30 @@ void Interpreter::O_WAITTEXT() {
}
void Interpreter::O_SETHEROANIM() {
- uint16 hero = readScriptFlagValue();
+ uint16 heroId = readScriptFlagValue();
int32 offset = readScript<uint32>();
+ Hero *hero = nullptr;
+ if (!heroId) {
+ hero = _vm->_mainHero;
+ } else {
+ hero = _vm->_secondHero;
+ }
+ if (hero != nullptr) {
+ hero->freeHeroAnim();
+ if (hero ->_specAnim == nullptr) {
+ hero->_specAnim = new Animation();
+ if (offset < 100) {
+ const Common::String animName = Common::String::format("AN%02d", offset);
+ Resource::loadResource(hero->_specAnim, animName.c_str(), true);
+ } else {
+ const Common::String animName = Common::String((const char *)_script->getHeroAnimName(offset));
+ Common::String normalizedPath = lastPathComponent(animName, '\\');
+ Resource::loadResource(hero->_specAnim, normalizedPath.c_str(), true);
+ }
+ hero->_phase = 0;
+ hero->_state = Hero::SPEC;
+ }
+ }
debugInterpreter("O_SETHEROANIM hero %d, offset %d", hero, offset);
}
diff --git a/engines/prince/script.h b/engines/prince/script.h
index 93db83ee65..af448f004b 100644
--- a/engines/prince/script.h
+++ b/engines/prince/script.h
@@ -138,6 +138,7 @@ public:
int32 getShadowScale(int locationNr);
uint8 *getRoomOffset(int locationNr);
int32 getOptionStandardOffset(int option);
+ uint8 *getHeroAnimName(int offset);
void setBackAnimId(int offset, int animId);
void setObjId(int offset, int objId);
void installBackAnims(Common::Array<BackgroundAnim> &backAnimList, int offset);