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author | Johannes Schickel | 2016-03-08 18:53:55 +0100 |
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committer | Johannes Schickel | 2016-03-08 19:01:38 +0100 |
commit | 3aecd8ef2a79dbbd43dd0e39e42b11409720361f (patch) | |
tree | e81e58d83f0e6181ac6fd39a004b7de6f52fbb9f /engines/prince | |
parent | 0b6befdcc5f5f8d6d5deb2831104fb7abc0f7466 (diff) | |
download | scummvm-rg350-3aecd8ef2a79dbbd43dd0e39e42b11409720361f.tar.gz scummvm-rg350-3aecd8ef2a79dbbd43dd0e39e42b11409720361f.tar.bz2 scummvm-rg350-3aecd8ef2a79dbbd43dd0e39e42b11409720361f.zip |
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid -> gameId
guioptions -> guiOptions
Diffstat (limited to 'engines/prince')
-rw-r--r-- | engines/prince/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/prince/detection.cpp b/engines/prince/detection.cpp index 3fe7993fdb..1c6f63aff3 100644 --- a/engines/prince/detection.cpp +++ b/engines/prince/detection.cpp @@ -29,7 +29,7 @@ int PrinceEngine::getGameType() const { } const char *PrinceEngine::getGameId() const { - return _gameDescription->desc.gameid; + return _gameDescription->desc.gameId; } uint32 PrinceEngine::getFeatures() const { |