diff options
author | Gregory Montoir | 2006-02-28 22:20:13 +0000 |
---|---|---|
committer | Gregory Montoir | 2006-02-28 22:20:13 +0000 |
commit | e4ac92c2afcabfe2099d23d02ef3fccdf14a74db (patch) | |
tree | 837c87617972999a91ece24ec4413fe1377b5b02 /engines/queen/cutaway.cpp | |
parent | 0b0848e34c647ac9208467f2118b8bae21db271f (diff) | |
download | scummvm-rg350-e4ac92c2afcabfe2099d23d02ef3fccdf14a74db.tar.gz scummvm-rg350-e4ac92c2afcabfe2099d23d02ef3fccdf14a74db.tar.bz2 scummvm-rg350-e4ac92c2afcabfe2099d23d02ef3fccdf14a74db.zip |
updated some bugs/issues comments and removed wrong 'FIXME' markers.
svn-id: r20975
Diffstat (limited to 'engines/queen/cutaway.cpp')
-rw-r--r-- | engines/queen/cutaway.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/engines/queen/cutaway.cpp b/engines/queen/cutaway.cpp index dc24d5b627..acf974fd4e 100644 --- a/engines/queen/cutaway.cpp +++ b/engines/queen/cutaway.cpp @@ -364,19 +364,18 @@ void Cutaway::changeRooms(CutawayObject &object) { _vm->logic()->oldRoom(_initialRoom); - // FIXME - the first cutaway is played at the end of the command 0x178. This - // command setups some persons and associates bob slots to them. They should be - // hidden as their y coordinate is > 150, but they aren't ! A (temporary) - // workaround is to display the room with the panel area enabled. Same problem - // for cutaway c62c. + // FIXME - Cutaway c41f is played at the end of the command 0x178. This command + // setups some persons and associates bob slots to them. They should be hidden as + // their y coordinate is > 150, but they aren't ! As a workaround, we display the room + // with the panel area enabled. We do the same problem for cutaway c62c. int16 comPanel = _comPanel; if ((strcmp(_basename, "c41f") == 0 && _temporaryRoom == 106 && object.room == 41) || (strcmp(_basename, "c62c") == 0 && _temporaryRoom == 105 && object.room == 41)) { comPanel = 1; } - // FIXME - in the original engine, panel is hidden once the 'head room' is displayed, we - // do it before (ie before palette fading) + // Hide panel before displaying the 'head room' (ie. before palette fading). This doesn't + // match the original engine, but looks better to me. if (object.room == FAYE_HEAD || object.room == AZURA_HEAD || object.room == FRANK_HEAD) { comPanel = 2; } |