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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/queen/music.cpp
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/queen/music.cpp')
-rw-r--r--engines/queen/music.cpp344
1 files changed, 344 insertions, 0 deletions
diff --git a/engines/queen/music.cpp b/engines/queen/music.cpp
new file mode 100644
index 0000000000..c4a7a24503
--- /dev/null
+++ b/engines/queen/music.cpp
@@ -0,0 +1,344 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "queen/music.h"
+#include "queen/queen.h"
+#include "queen/resource.h"
+#include "queen/sound.h"
+
+#include "sound/midiparser.h"
+
+namespace Queen {
+
+MusicPlayer::MusicPlayer(MidiDriver *driver, byte *data, uint32 size) : _driver(driver), _isPlaying(false), _looping(false), _randomLoop(false), _masterVolume(192), _queuePos(0), _musicData(data), _musicDataSize(size), _passThrough(false), _buf(0) {
+ memset(_channel, 0, sizeof(_channel));
+ queueClear();
+ _lastSong = _currentSong = 0;
+ _parser = MidiParser::createParser_SMF();
+ _parser->setMidiDriver(this);
+ _parser->setTimerRate(_driver->getBaseTempo());
+
+ _numSongs = READ_LE_UINT16(_musicData);
+ this->open();
+}
+
+MusicPlayer::~MusicPlayer() {
+ _parser->unloadMusic();
+ delete _parser;
+ this->close();
+ delete[] _buf;
+}
+
+void MusicPlayer::setVolume(int volume) {
+ if (volume < 0)
+ volume = 0;
+ else if (volume > 255)
+ volume = 255;
+
+ if (_masterVolume == volume)
+ return;
+
+ _masterVolume = volume;
+
+ for (int i = 0; i < 16; ++i) {
+ if (_channel[i])
+ _channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
+ }
+}
+
+bool MusicPlayer::queueSong(uint16 songNum) {
+ if (songNum >= _numSongs && songNum < 1000) {
+ // this happens at the end of the car chase, where we try to play song 176,
+ // see Sound::_tune[], entry 39
+ debug(3, "Trying to queue an invalid song number %d, max %d", songNum, _numSongs);
+ return false;
+ }
+ uint8 emptySlots = 0;
+ for (int i = 0; i < MUSIC_QUEUE_SIZE; i++)
+ if (!_songQueue[i])
+ emptySlots++;
+
+ if (!emptySlots)
+ return false;
+
+ // Work around bug in Roland music, note that these numbers are 'one-off'
+ // from the original code
+ if (/*isRoland && */ songNum == 88 || songNum == 89)
+ songNum = 62;
+
+ _songQueue[MUSIC_QUEUE_SIZE - emptySlots] = songNum;
+ return true;
+}
+
+void MusicPlayer::queueClear() {
+ _lastSong = _songQueue[0];
+ _queuePos = 0;
+ _looping = _randomLoop = false;
+ memset(_songQueue, 0, sizeof(_songQueue));
+}
+
+int MusicPlayer::open() {
+ // Don't ever call open without first setting the output driver!
+ if (!_driver)
+ return 255;
+
+ int ret = _driver->open();
+ if (ret)
+ return ret;
+ _driver->setTimerCallback(this, &onTimer);
+ return 0;
+}
+
+void MusicPlayer::close() {
+ _driver->setTimerCallback(NULL, NULL);
+ if (_driver)
+ _driver->close();
+ _driver = 0;
+}
+
+void MusicPlayer::send(uint32 b) {
+ if (_passThrough) {
+ _driver->send(b);
+ return;
+ }
+
+ byte channel = (byte)(b & 0x0F);
+ if ((b & 0xFFF0) == 0x07B0) {
+ // Adjust volume changes by master volume
+ byte volume = (byte)((b >> 16) & 0x7F);
+ _channelVolume[channel] = volume;
+ volume = volume * _masterVolume / 255;
+ b = (b & 0xFF00FFFF) | (volume << 16);
+ } else if ((b & 0xF0) == 0xC0 && !_nativeMT32) {
+ b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
+ }
+ else if ((b & 0xFFF0) == 0x007BB0) {
+ //Only respond to All Notes Off if this channel
+ //has currently been allocated
+ if (_channel[b & 0x0F])
+ return;
+ }
+
+ //Work around annoying loud notes in certain Roland Floda tunes
+ if (channel == 3 && _currentSong == 90)
+ return;
+ if (channel == 4 && _currentSong == 27)
+ return;
+ if (channel == 5 && _currentSong == 38)
+ return;
+
+ if (!_channel[channel])
+ _channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
+
+ if (_channel[channel])
+ _channel[channel]->send(b);
+}
+
+void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
+ //Only thing we care about is End of Track.
+ if (type != 0x2F)
+ return;
+
+ if (_looping || _songQueue[1])
+ playMusic();
+ else
+ stopMusic();
+}
+
+void MusicPlayer::onTimer(void *refCon) {
+ MusicPlayer *music = (MusicPlayer *)refCon;
+ if (music->_isPlaying)
+ music->_parser->onTimer();
+}
+
+void MusicPlayer::queueTuneList(int16 tuneList) {
+ queueClear();
+
+ //Jungle is the only part of the game that uses multiple tunelists.
+ //For the sake of code simplification we just hardcode the extended list ourselves
+ if ((tuneList + 1) == 3) {
+ _randomLoop = true;
+ int i = 0;
+ while (Sound::_jungleList[i])
+ queueSong(Sound::_jungleList[i++] - 1);
+ return;
+ }
+
+ int mode = (_numSongs == 40) ? Sound::_tuneDemo[tuneList].mode : Sound::_tune[tuneList].mode;
+ switch (mode) {
+ case 0: // random loop
+ _randomLoop = true;
+ setLoop(false);
+ break;
+ case 1: // sequential loop
+ setLoop(_songQueue[1] == 0);
+ break;
+ case 2: // play once
+ default:
+ setLoop(false);
+ break;
+ }
+
+ int i = 0;
+ if (_numSongs == 40) {
+ while (Sound::_tuneDemo[tuneList].tuneNum[i])
+ queueSong(Sound::_tuneDemo[tuneList].tuneNum[i++] - 1);
+ } else {
+ while (Sound::_tune[tuneList].tuneNum[i])
+ queueSong(Sound::_tune[tuneList].tuneNum[i++] - 1);
+ }
+
+ if (_randomLoop)
+ _queuePos = randomQueuePos();
+}
+
+void MusicPlayer::playMusic() {
+ if (!_songQueue[0]) {
+ debug(5, "MusicPlayer::playMusic - Music queue is empty!");
+ return;
+ }
+
+ uint16 songNum = _songQueue[_queuePos];
+
+ //Special type
+ // > 1000 && < 2000 -> queue different tunelist
+ // 2000 -> repeat music from previous queue
+ if (songNum > 999) {
+ if ((songNum + 1) == 2000) {
+ songNum = _lastSong;
+ queueClear();
+ queueSong(songNum);
+ } else {
+ queueTuneList(songNum - 1000);
+ _queuePos = _randomLoop ? randomQueuePos() : 0;
+ songNum = _songQueue[_queuePos];
+ }
+ }
+
+ byte *prevSong = _musicData + songOffset(_currentSong);
+ if (*prevSong == 0x43 || *prevSong == 0x63) {
+ if (_buf) {
+ delete[] _buf;
+ _buf = 0;
+ }
+ }
+
+ _currentSong = songNum;
+ if (!songNum) {
+ stopMusic();
+ return;
+ }
+
+ byte *musicPtr = _musicData + songOffset(songNum);
+ uint32 size = songLength(songNum);
+ if (*musicPtr == 0x43 || *musicPtr == 0x63) {
+ uint32 packedSize = songLength(songNum) - 0x200;
+ _buf = new uint16[packedSize];
+
+ uint16 *data = (uint16 *)(musicPtr + 1);
+ byte *idx = ((byte *)data) + 0x200;
+
+ for (uint i = 0; i < packedSize; i++)
+#if defined(SCUMM_NEED_ALIGNMENT)
+ memcpy(&_buf[i], (byte*)((byte*)data + *(idx + i) * sizeof(uint16)), sizeof(uint16));
+#else
+ _buf[i] = data[*(idx + i)];
+#endif
+
+ musicPtr = ((byte *)_buf) + ((*musicPtr == 0x63) ? 1 : 0);
+ size = packedSize * 2;
+ }
+
+ _parser->loadMusic(musicPtr, size);
+ _parser->setTrack(0);
+ debug(8, "Playing song %d [queue position: %d]", songNum, _queuePos);
+ _isPlaying = true;
+ queueUpdatePos();
+}
+
+void MusicPlayer::queueUpdatePos() {
+ if (_randomLoop) {
+ _queuePos = randomQueuePos();
+ } else {
+ if (_queuePos < (MUSIC_QUEUE_SIZE - 1) && _songQueue[_queuePos + 1])
+ _queuePos++;
+ else if (_looping)
+ _queuePos = 0;
+ }
+}
+
+uint8 MusicPlayer::randomQueuePos() {
+ int queueSize = 0;
+ for (int i = 0; i < MUSIC_QUEUE_SIZE; i++)
+ if (_songQueue[i])
+ queueSize++;
+
+ if (!queueSize)
+ return 0;
+
+ return (uint8) _rnd.getRandomNumber(queueSize - 1) & 0xFF;
+}
+
+void MusicPlayer::stopMusic() {
+ _isPlaying = false;
+ _parser->unloadMusic();
+}
+
+uint32 MusicPlayer::songOffset(uint16 songNum) const {
+ uint16 offsLo = READ_LE_UINT16(_musicData + (songNum * 4) + 2);
+ uint16 offsHi = READ_LE_UINT16(_musicData + (songNum * 4) + 4);
+ return (offsHi << 4) | offsLo;
+}
+
+uint32 MusicPlayer::songLength(uint16 songNum) const {
+ if (songNum < _numSongs)
+ return (songOffset(songNum + 1) - songOffset(songNum));
+ return (_musicDataSize - songOffset(songNum));
+}
+
+Music::Music(MidiDriver *driver, QueenEngine *vm) : _vToggle(false) {
+ if (vm->resource()->isDemo()) {
+ _musicData = vm->resource()->loadFile("AQ8.RL", 0, &_musicDataSize);
+ } else {
+ _musicData = vm->resource()->loadFile("AQ.RL", 0, &_musicDataSize);
+ }
+ _player = new MusicPlayer(driver, _musicData, _musicDataSize);
+}
+
+Music::~Music() {
+ delete _player;
+ delete[] _musicData;
+}
+
+void Music::playSong(uint16 songNum) {
+ _player->queueClear();
+ _player->queueSong(songNum);
+ _player->playMusic();
+}
+
+void Music::toggleVChange() {
+ setVolume(_vToggle ? (volume() * 2) : (volume() / 2));
+ _vToggle ^= true;
+}
+
+} // End of namespace Queen