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author | Colin Snover | 2016-02-17 18:47:28 -0600 |
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committer | Colin Snover | 2016-02-18 13:18:03 -0600 |
commit | 2f17ba2b0ab77ef939c21efa04f7aaafccbd0c37 (patch) | |
tree | 0ed66bb208dca3a30c64f5b4278695b188063f5d /engines/queen/queen.h | |
parent | bb8235063087f5e760b900c32aece5fec614598f (diff) | |
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SCI: Increase LRU resource cache for SCI32 games
A single picture in SCI32 is often larger than the 256KiB limit,
meaning that the cache is useless for these games -- which is bad,
because the renderer works directly off raw resource data so it
must be decompressed and in-cache for rendering performance to be
acceptable.
Diffstat (limited to 'engines/queen/queen.h')
0 files changed, 0 insertions, 0 deletions