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authorMax Horn2010-07-17 18:38:42 +0000
committerMax Horn2010-07-17 18:38:42 +0000
commit1d4c82885ddcc0442671c863eef643aef2dc7dda (patch)
treeaba7524c27208b07bbf2e0e598b3d1b9fd21d769 /engines/queen
parent625af1260b2b6a28b57726564547d740fce35cad (diff)
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DEBUGGER: Simplify how our console debugger works / is used
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
Diffstat (limited to 'engines/queen')
-rw-r--r--engines/queen/queen.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index 10c3d56cb4..5cda4e3208 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -264,9 +264,7 @@ void QueenEngine::writeOptionSettings() {
}
void QueenEngine::update(bool checkPlayerInput) {
- if (_debugger->isAttached()) {
- _debugger->onFrame();
- }
+ _debugger->onFrame();
_graphics->update(_logic->currentRoom());
_logic->update();