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authorMax Horn2007-09-18 20:02:04 +0000
committerMax Horn2007-09-18 20:02:04 +0000
commitc3d3aebe87d16d4fc3b7ac8581b99fb97241c9ac (patch)
tree17b2ba9f45743d2cf8f8e5faa6c9511e213f15f3 /engines/queen
parent5c08cb1bcf84828cc93114fadbc89dd6f9909d06 (diff)
parent1dc13a641dd82825334e81bb3eb3b4ebd69d2552 (diff)
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Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
Diffstat (limited to 'engines/queen')
-rw-r--r--engines/queen/queen.cpp27
1 files changed, 22 insertions, 5 deletions
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index bbb186d0ae..7ba89b7af9 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -73,7 +73,7 @@ GameList Engine_QUEEN_detectGames(const FSList &fslist) {
if (file->isDirectory()) {
continue;
}
- if (file->name().equalsIgnoreCase("queen.1") || file->name().equalsIgnoreCase("queen.1c")) {
+ if (file->getName().equalsIgnoreCase("queen.1") || file->getName().equalsIgnoreCase("queen.1c")) {
Common::File dataFile;
if (!dataFile.open(*file)) {
continue;
@@ -317,11 +317,28 @@ void QueenEngine::makeGameStateName(uint16 slot, char *buf) {
}
void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
- char filename[20];
- makeGameStateName(0, filename);
- filename[strlen(filename) - 2] = 0;
+ char prefix[20];
+ makeGameStateName(0, prefix);
+ prefix[strlen(prefix) - 2] = '*';
+ prefix[strlen(prefix) - 1] = 0;
bool marks[SAVESTATE_MAX_NUM];
- _saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX_NUM);
+ char slot[2];
+ int slotNum;
+ Common::StringList filenames;
+
+ memset(marks, false, SAVESTATE_MAX_NUM * sizeof(bool)); //assume no savegames for this title
+ filenames = _saveFileMan->listSavefiles(prefix);
+
+ for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
+ //Obtain the last 2 digits of the filename, since they correspond to the save slot
+ slot[0] = file->c_str()[file->size()-2];
+ slot[1] = file->c_str()[file->size()-1];
+
+ slotNum = atoi(slot);
+ if(slotNum >= 0 && slotNum < SAVESTATE_MAX_NUM)
+ marks[slotNum] = true; //mark this slot as valid
+ }
+
for (int i = 0; i < SAVESTATE_MAX_NUM; ++i) {
if (marks[i]) {
GameStateHeader header;