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author | Andrew Kurushin | 2008-02-23 14:42:46 +0000 |
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committer | Andrew Kurushin | 2008-02-23 14:42:46 +0000 |
commit | 040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e (patch) | |
tree | 3c7351466c8367432902534d5273f4f10606617c /engines/saga/actor.cpp | |
parent | 208c753215e5caf721d82de9db89a984865b0196 (diff) | |
download | scummvm-rg350-040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e.tar.gz scummvm-rg350-040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e.tar.bz2 scummvm-rg350-040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e.zip |
fix bug 1900244 "ITE: Strange animation when returning to prison cell"
svn-id: r30924
Diffstat (limited to 'engines/saga/actor.cpp')
-rw-r--r-- | engines/saga/actor.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp index 169edbb85d..52b921d000 100644 --- a/engines/saga/actor.cpp +++ b/engines/saga/actor.cpp @@ -1266,14 +1266,6 @@ void Actor::loadState(Common::InSaveFile *in) { for (i = 0; i < _actorsCount; i++) { ActorData *a = _actors[i]; a->loadState(_vm->getCurrentLoadVersion(), in); - - // Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison" - // For some reason in some cases actor position is all wrong, so Rif - // crawls to his original poition - if (i == 122 && _vm->getGameType() == GType_ITE) { - a->_location.x = 130; - a->_location.y = 55; - } } for (i = 0; i < _objsCount; i++) { |