aboutsummaryrefslogtreecommitdiff
path: root/engines/saga/actor.cpp
diff options
context:
space:
mode:
authorAndrew Kurushin2008-02-23 14:42:46 +0000
committerAndrew Kurushin2008-02-23 14:42:46 +0000
commit040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e (patch)
tree3c7351466c8367432902534d5273f4f10606617c /engines/saga/actor.cpp
parent208c753215e5caf721d82de9db89a984865b0196 (diff)
downloadscummvm-rg350-040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e.tar.gz
scummvm-rg350-040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e.tar.bz2
scummvm-rg350-040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e.zip
fix bug 1900244 "ITE: Strange animation when returning to prison cell"
svn-id: r30924
Diffstat (limited to 'engines/saga/actor.cpp')
-rw-r--r--engines/saga/actor.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index 169edbb85d..52b921d000 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -1266,14 +1266,6 @@ void Actor::loadState(Common::InSaveFile *in) {
for (i = 0; i < _actorsCount; i++) {
ActorData *a = _actors[i];
a->loadState(_vm->getCurrentLoadVersion(), in);
-
- // Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"
- // For some reason in some cases actor position is all wrong, so Rif
- // crawls to his original poition
- if (i == 122 && _vm->getGameType() == GType_ITE) {
- a->_location.x = 130;
- a->_location.y = 55;
- }
}
for (i = 0; i < _objsCount; i++) {