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authorFilippos Karapetis2007-06-13 19:41:27 +0000
committerFilippos Karapetis2007-06-13 19:41:27 +0000
commit0d4a3c28d9cf092c5308bca529efcb0b46f21271 (patch)
tree22564013a264a430861f14c7ff3661ae5211489f /engines/saga/actor.cpp
parent7af7e3f192e12f8abcc99f708b9cc9f79f55e780 (diff)
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IHNM: Button textures are loaded correctly now for buttons in the option and quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
svn-id: r27388
Diffstat (limited to 'engines/saga/actor.cpp')
-rw-r--r--engines/saga/actor.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index 27a563696b..da25d26069 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -1833,7 +1833,8 @@ void Actor::drawActors() {
void Actor::drawSpeech(void) {
if (!isSpeaking() || !_activeSpeech.playing || _vm->_script->_skipSpeeches
- || (!_vm->_subtitlesEnabled && (_vm->getFeatures() & GF_CD_FX)))
+ || (!_vm->_subtitlesEnabled && (_vm->getFeatures() & GF_CD_FX))
+ || (!_vm->_subtitlesEnabled && (_vm->getGameType() == GType_IHNM)))
return;
int i;