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authorFilippos Karapetis2007-06-06 00:56:29 +0000
committerFilippos Karapetis2007-06-06 00:56:29 +0000
commit735530bdc8908aa9d900366c9c6e674a3797b269 (patch)
tree6fa64f287c0fc6993c591429276e57b1007a2192 /engines/saga/actor.cpp
parentb82e88638bc36accee6569c0cb0a91bb213696c2 (diff)
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Implemented differences in Actor::calcScreenPosition for IHNM. Now the stitching on the second floor of the zeppelin and the whiskey in the honky-tonk are shown correctly
svn-id: r27124
Diffstat (limited to 'engines/saga/actor.cpp')
-rw-r--r--engines/saga/actor.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index 8527f1801b..adbd9ed118 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -1669,6 +1669,8 @@ bool Actor::calcScreenPosition(CommonObjectData *commonObjectData) {
if (middle <= beginSlope) {
commonObjectData->_screenScale = 256;
+ } else if (_vm->getGameType() == GType_IHNM && (objectTypeId(commonObjectData->_id) & kGameObjectObject)) {
+ commonObjectData->_screenScale = 256;
} else if (middle >= endSlope) {
commonObjectData->_screenScale = 1;
} else {