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authorFilippos Karapetis2007-08-25 23:19:55 +0000
committerFilippos Karapetis2007-08-25 23:19:55 +0000
commit7534944c832212169f67af63e73f57b0c0abce20 (patch)
tree8a71fadd7146ddbcc071709c142c7ecb254f8b5b /engines/saga/actor.cpp
parent6928087999c531164f957f074d1cc233c6286e81 (diff)
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Removed the showactors flag and substituted it with RF_DISABLE_ACTORS
svn-id: r28736
Diffstat (limited to 'engines/saga/actor.cpp')
-rw-r--r--engines/saga/actor.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index 549f1f365c..41e4ce7b47 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -278,8 +278,6 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) {
_pathRect.top = _vm->getDisplayInfo().pathStartY;
_pathRect.bottom = _vm->_scene->getHeight();
- _showActors = true;
-
// Get actor resource file context
_actorContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
if (_actorContext == NULL) {
@@ -1830,10 +1828,6 @@ void Actor::drawActors() {
return;
}
- if (!_showActors) {
- return;
- }
-
CommonObjectOrderList::iterator drawOrderIterator;
CommonObjectDataPointer drawObject;
int frameNumber;