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author | Andrew Kurushin | 2008-02-23 14:42:46 +0000 |
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committer | Andrew Kurushin | 2008-02-23 14:42:46 +0000 |
commit | 040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e (patch) | |
tree | 3c7351466c8367432902534d5273f4f10606617c /engines/saga/actor_walk.cpp | |
parent | 208c753215e5caf721d82de9db89a984865b0196 (diff) | |
download | scummvm-rg350-040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e.tar.gz scummvm-rg350-040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e.tar.bz2 scummvm-rg350-040d8e10fe7aecb0cbe1edf4ea05a92a3574d87e.zip |
fix bug 1900244 "ITE: Strange animation when returning to prison cell"
svn-id: r30924
Diffstat (limited to 'engines/saga/actor_walk.cpp')
-rw-r--r-- | engines/saga/actor_walk.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/saga/actor_walk.cpp b/engines/saga/actor_walk.cpp index 7e66a67560..0c573c0c40 100644 --- a/engines/saga/actor_walk.cpp +++ b/engines/saga/actor_walk.cpp @@ -218,6 +218,9 @@ void Actor::updateActorsScene(int actorsEntrance) { if (actor->_sceneNumber == _vm->_scene->currentSceneNumber()) { actor->_inScene = true; actor->_actionCycle = (_vm->_rnd.getRandomNumber(7) & 0x7) * 4; // 1/8th chance + if (actor->_currentAction != kActionFreeze) { + actor->_currentAction = kActionWait; + } } } |