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author | Filippos Karapetis | 2008-12-21 22:52:44 +0000 |
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committer | Filippos Karapetis | 2008-12-21 22:52:44 +0000 |
commit | 2257db88d3b7923f4cf97b81a4a62ab68f5c5ec0 (patch) | |
tree | 868e9b76068bd9a2d9b10ffe2e022f65afb87b51 /engines/saga/actor_walk.cpp | |
parent | f6547e0691b59a4450c8c0683fccbd8d568e292f (diff) | |
download | scummvm-rg350-2257db88d3b7923f4cf97b81a4a62ab68f5c5ec0.tar.gz scummvm-rg350-2257db88d3b7923f4cf97b81a4a62ab68f5c5ec0.tar.bz2 scummvm-rg350-2257db88d3b7923f4cf97b81a4a62ab68f5c5ec0.zip |
- Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
Diffstat (limited to 'engines/saga/actor_walk.cpp')
-rw-r--r-- | engines/saga/actor_walk.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/saga/actor_walk.cpp b/engines/saga/actor_walk.cpp index 7a0ac33e98..97b8dc36c9 100644 --- a/engines/saga/actor_walk.cpp +++ b/engines/saga/actor_walk.cpp @@ -101,7 +101,7 @@ bool Actor::validFollowerLocation(const Location &location) { Point point; location.toScreenPointXY(point); - if ((point.x < 5) || (point.x >= _vm->getDisplayWidth() - 5) || + if ((point.x < 5) || (point.x >= _vm->getDisplayInfo().logicalWidth - 5) || (point.y < 0) || (point.y > _vm->_scene->getHeight())) { return false; } @@ -856,7 +856,7 @@ bool Actor::followProtagonist(ActorData *actor) { newLocation.y += _vm->_rnd.getRandomNumber(prefer1.y - 1) - prefer1.y / 2; } - newLocation.x = CLIP<int>(newLocation.x, -31 * 4, (_vm->getDisplayWidth() + 31) * 4); + newLocation.x = CLIP<int>(newLocation.x, -31 * 4, (_vm->getDisplayInfo().logicalWidth + 31) * 4); return actorWalkTo(actor->_id, newLocation); } |