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authorNicola Mettifogo2007-10-26 20:35:06 +0000
committerNicola Mettifogo2007-10-26 20:35:06 +0000
commit22c4aa0602afd9ea792773770fd919aeea0112ce (patch)
tree72381396370283d5982b39d04ab11ad387ae9075 /engines/saga/actor_walk.cpp
parent1e32d188f91de248fd3ac9d8e9521eec71430925 (diff)
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Parallaction will now consume all the short-lived jobs in the queue before a location switch. These jobs only live for 1 or 2 engine loops, and can refer to items in the location being dropped. This situation used to lead to segfaults like the one reported in report #1762797 (that should be now fixed).
svn-id: r29263
Diffstat (limited to 'engines/saga/actor_walk.cpp')
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