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author | Eugene Sandulenko | 2007-09-16 11:37:14 +0000 |
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committer | Eugene Sandulenko | 2007-09-16 11:37:14 +0000 |
commit | 9778bec4192b8fd557fb8fbd14017645d2a9c701 (patch) | |
tree | 7346572ca11d31a459483f77efcac0bfa8f4c0e4 /engines/saga/animation.h | |
parent | dfde70d218302016bb050d2dde97d0c3643adb4f (diff) | |
download | scummvm-rg350-9778bec4192b8fd557fb8fbd14017645d2a9c701.tar.gz scummvm-rg350-9778bec4192b8fd557fb8fbd14017645d2a9c701.tar.bz2 scummvm-rg350-9778bec4192b8fd557fb8fbd14017645d2a9c701.zip |
Fix bug when some animations were playing too fast.
svn-id: r28924
Diffstat (limited to 'engines/saga/animation.h')
-rw-r--r-- | engines/saga/animation.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/saga/animation.h b/engines/saga/animation.h index 22fc2d36c0..4306d8e00d 100644 --- a/engines/saga/animation.h +++ b/engines/saga/animation.h @@ -143,6 +143,7 @@ public: int16 getCurrentFrame(uint16 animId); int getFrameTime(uint16 animId); int getCycles(uint16 animId); + bool isPlaying(uint16 animId); bool hasAnimation(uint16 animId) { if (animId >= MAX_ANIMATIONS) { |