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authorEugene Sandulenko2007-09-16 11:37:14 +0000
committerEugene Sandulenko2007-09-16 11:37:14 +0000
commit9778bec4192b8fd557fb8fbd14017645d2a9c701 (patch)
tree7346572ca11d31a459483f77efcac0bfa8f4c0e4 /engines/saga/animation.h
parentdfde70d218302016bb050d2dde97d0c3643adb4f (diff)
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Fix bug when some animations were playing too fast.
svn-id: r28924
Diffstat (limited to 'engines/saga/animation.h')
-rw-r--r--engines/saga/animation.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/saga/animation.h b/engines/saga/animation.h
index 22fc2d36c0..4306d8e00d 100644
--- a/engines/saga/animation.h
+++ b/engines/saga/animation.h
@@ -143,6 +143,7 @@ public:
int16 getCurrentFrame(uint16 animId);
int getFrameTime(uint16 animId);
int getCycles(uint16 animId);
+ bool isPlaying(uint16 animId);
bool hasAnimation(uint16 animId) {
if (animId >= MAX_ANIMATIONS) {