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author | Bastien Bouclet | 2018-05-06 12:57:08 +0200 |
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committer | Bastien Bouclet | 2018-05-10 09:04:23 +0200 |
commit | 8fb149e3c7603f023dfccf2b2056a9a2fda431c2 (patch) | |
tree | a758cefc70a784a65045d09d96f44ed1c16abbb8 /engines/saga/detection.cpp | |
parent | cf1ebf29516bd74927fd7b632b72fd8973f72e98 (diff) | |
download | scummvm-rg350-8fb149e3c7603f023dfccf2b2056a9a2fda431c2.tar.gz scummvm-rg350-8fb149e3c7603f023dfccf2b2056a9a2fda431c2.tar.bz2 scummvm-rg350-8fb149e3c7603f023dfccf2b2056a9a2fda431c2.zip |
ENGINES: Change MetaEngine::findGame to return a plain game descriptor
Diffstat (limited to 'engines/saga/detection.cpp')
-rw-r--r-- | engines/saga/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp index fcd78502d9..82c29d3389 100644 --- a/engines/saga/detection.cpp +++ b/engines/saga/detection.cpp @@ -105,7 +105,7 @@ public: _singleId = "saga"; } - virtual GameDescriptor findGame(const char *gameId) const { + PlainGameDescriptor findGame(const char *gameId) const override { return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable); } |