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authorFilippos Karapetis2009-01-02 16:52:38 +0000
committerFilippos Karapetis2009-01-02 16:52:38 +0000
commitd5b6996c4521d4d02b2caae3802f5b120c632783 (patch)
treec1690def198ed98dba013de57dd447b81440ec0e /engines/saga/font.cpp
parenta09a7678f4c4af4aadd1e0b58fd62becc1a6125e (diff)
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- Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
Diffstat (limited to 'engines/saga/font.cpp')
-rw-r--r--engines/saga/font.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/saga/font.cpp b/engines/saga/font.cpp
index 5ea7124184..ab73f07968 100644
--- a/engines/saga/font.cpp
+++ b/engines/saga/font.cpp
@@ -681,6 +681,7 @@ Font::FontId Font::knownFont2FontIdx(KnownFont font) {
fontId = _vm->_font->valid(kBigFont) ? kBigFont : kMediumFont;
break;
}
+#ifdef ENABLE_IHNM
} else if (_vm->getGameId() == GID_IHNM && !(_vm->getFeatures() & GF_IHNM_DEMO)) {
switch (font) {
case (kKnownFontSmall):
@@ -703,6 +704,7 @@ Font::FontId Font::knownFont2FontIdx(KnownFont font) {
fontId = kMediumFont; // unchecked
break;
}
+#endif
}
return fontId;
}