aboutsummaryrefslogtreecommitdiff
path: root/engines/saga/interface.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2010-10-20 03:54:33 +0000
committerTorbjörn Andersson2010-10-20 03:54:33 +0000
commit28a98c7416c27ddb028c1fe22d7eaf0369f95303 (patch)
treea9e7a7604a827db2dac5089e95cee8b116a2ed87 /engines/saga/interface.cpp
parent21a29d3b45183d0bd79f756d7e2fe90b9c372f65 (diff)
downloadscummvm-rg350-28a98c7416c27ddb028c1fe22d7eaf0369f95303.tar.gz
scummvm-rg350-28a98c7416c27ddb028c1fe22d7eaf0369f95303.tar.bz2
scummvm-rg350-28a98c7416c27ddb028c1fe22d7eaf0369f95303.zip
SAGA: Silence warning
svn-id: r53632
Diffstat (limited to 'engines/saga/interface.cpp')
-rw-r--r--engines/saga/interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp
index 362d4ffdc0..95f7f5501f 100644
--- a/engines/saga/interface.cpp
+++ b/engines/saga/interface.cpp
@@ -836,7 +836,7 @@ void Interface::draw() {
// can tell this is what the original engine does. And it keeps
// ITE from crashing when entering the Elk King's court.
- if (_rightPortrait >= _scenePortraits.size())
+ if (_rightPortrait >= (int)_scenePortraits.size())
_rightPortrait = 0;
_vm->_sprite->draw(_scenePortraits, _rightPortrait, rightPortraitPoint, 256);