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author | Filippos Karapetis | 2007-07-28 12:26:40 +0000 |
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committer | Filippos Karapetis | 2007-07-28 12:26:40 +0000 |
commit | 8c1fcc3c08399d39b34ee333cc3d849252f49516 (patch) | |
tree | 3a616d8ffba25f8405941dfd0433d25cfd3ba34e /engines/saga/interface.cpp | |
parent | 603bd238d11e2b4253a9a9cf74648da24b161422 (diff) | |
download | scummvm-rg350-8c1fcc3c08399d39b34ee333cc3d849252f49516.tar.gz scummvm-rg350-8c1fcc3c08399d39b34ee333cc3d849252f49516.tar.bz2 scummvm-rg350-8c1fcc3c08399d39b34ee333cc3d849252f49516.zip |
The main panel is now correctly shown in the IHNM demo. Some inventory items are still wrong, though
svn-id: r28264
Diffstat (limited to 'engines/saga/interface.cpp')
-rw-r--r-- | engines/saga/interface.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp index 74ac2155a9..150bf55111 100644 --- a/engines/saga/interface.cpp +++ b/engines/saga/interface.cpp @@ -389,6 +389,9 @@ void Interface::setMode(int mode) { } else if (mode == kPanelChapterSelection) { if (_vm->getGameId() != GID_IHNM_DEMO) _saveReminderState = 1; + } else if (mode == kPanelNull) { + if (_vm->getGameId() == GID_IHNM_DEMO) + _inMainMode = true; } else { if (mode == kPanelConverse) { _inMainMode = false; @@ -726,7 +729,8 @@ void Interface::draw() { drawStatusBar(); - if (_panelMode == kPanelMain || _panelMode == kPanelMap) { + if (_panelMode == kPanelMain || _panelMode == kPanelMap || + (_panelMode == kPanelNull && _vm->getGameId() == GID_IHNM_DEMO)) { _mainPanel.getRect(rect); backBuffer->blit(rect, _mainPanel.image); @@ -752,7 +756,8 @@ void Interface::draw() { } if (_panelMode == kPanelMain || _panelMode == kPanelConverse || - _lockedMode == kPanelMain || _lockedMode == kPanelConverse) { + _lockedMode == kPanelMain || _lockedMode == kPanelConverse || + (_panelMode == kPanelNull && _vm->getGameId() == GID_IHNM_DEMO)) { leftPortraitPoint.x = _mainPanel.x + _vm->getDisplayInfo().leftPortraitXOffset; leftPortraitPoint.y = _mainPanel.y + _vm->getDisplayInfo().leftPortraitYOffset; _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _defPortraits, _leftPortrait, leftPortraitPoint, 256); |