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author | Filippos Karapetis | 2007-12-11 22:40:39 +0000 |
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committer | Filippos Karapetis | 2007-12-11 22:40:39 +0000 |
commit | 9ec7588e4956dd7ea5092ec738aad49a90319c51 (patch) | |
tree | 3ad14e6f57ef63a10dd5a335c848f47b70777570 /engines/saga/interface.cpp | |
parent | fb7ec452d212346ef5eff2a7aef5d6864ce08338 (diff) | |
download | scummvm-rg350-9ec7588e4956dd7ea5092ec738aad49a90319c51.tar.gz scummvm-rg350-9ec7588e4956dd7ea5092ec738aad49a90319c51.tar.bz2 scummvm-rg350-9ec7588e4956dd7ea5092ec738aad49a90319c51.zip |
Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors of the default palette in the Spanish version of the game are shifted by 1.
svn-id: r29828
Diffstat (limited to 'engines/saga/interface.cpp')
-rw-r--r-- | engines/saga/interface.cpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp index c3e926ad95..fce8807681 100644 --- a/engines/saga/interface.cpp +++ b/engines/saga/interface.cpp @@ -964,7 +964,7 @@ void Interface::drawOption() { if (_vm->getGameType() == GType_ITE) bgColor = kITEColorDarkGrey0C; else - bgColor = kIHNMColorBlack; + bgColor = _vm->KnownColor2ColorId(kKnownColorBlack); fgColor = kITEColorBrightWhite; idx = j + _optionSaveFileTop; @@ -1811,6 +1811,9 @@ void Interface::drawStatusBar() { Point textPoint; int stringWidth; int color; + // The default colors in the Spanish version of IHNM are shifted by one + // Fixes bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)" + int offset = (_vm->getGameId() == GID_IHNM_CD_ES) ? 1 : 0; // Disable the status text in IHNM when the chapter is 8 if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 8) @@ -1828,12 +1831,12 @@ void Interface::drawStatusBar() { rect.right = rect.left + _vm->getDisplayWidth(); rect.bottom = rect.top + _vm->getDisplayInfo().statusHeight; - backBuffer->drawRect(rect, _vm->getDisplayInfo().statusBGColor); + backBuffer->drawRect(rect, _vm->getDisplayInfo().statusBGColor - offset); stringWidth = _vm->_font->getStringWidth(kKnownFontSmall, _statusText, 0, kFontNormal); if (_statusOnceColor == -1) - color = _vm->getDisplayInfo().statusTextColor; + color = _vm->getDisplayInfo().statusTextColor - offset; else color = _statusOnceColor; @@ -2061,7 +2064,7 @@ void Interface::drawInventory(Surface *backBuffer) { if (_vm->getGameType() == GType_ITE) backBuffer->drawRect(rect, kITEColorDarkGrey); else - backBuffer->drawRect(rect, kIHNMColorBlack); + backBuffer->drawRect(rect, _vm->KnownColor2ColorId(kKnownColorBlack)); if (ci < _inventoryCount) { obj = _vm->_actor->getObj(_inventory[ci]); @@ -2107,10 +2110,8 @@ void Interface::drawButtonBox(Surface *ds, const Rect& rect, ButtonKind kind, bo odl = kITEColorLightBlue94; solidColor = down ? kITEColorBlue : kITEColorDarkGrey0C; } else { - cornerColor = frameColor = fillColor = kIHNMColorBlack; - our = kIHNMColorBlack; - odl = kIHNMColorBlack; - solidColor = kIHNMColorBlack; + cornerColor = frameColor = fillColor = _vm->KnownColor2ColorId(kKnownColorBlack); + our = odl = solidColor = _vm->KnownColor2ColorId(kKnownColorBlack); } iur = 0x97; idl = 0x95; |