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authorFilippos Karapetis2009-01-02 16:52:38 +0000
committerFilippos Karapetis2009-01-02 16:52:38 +0000
commitd5b6996c4521d4d02b2caae3802f5b120c632783 (patch)
treec1690def198ed98dba013de57dd447b81440ec0e /engines/saga/introproc_ihnm.cpp
parenta09a7678f4c4af4aadd1e0b58fd62becc1a6125e (diff)
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- Split the IHNM script functions into a different file
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
Diffstat (limited to 'engines/saga/introproc_ihnm.cpp')
-rw-r--r--engines/saga/introproc_ihnm.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/saga/introproc_ihnm.cpp b/engines/saga/introproc_ihnm.cpp
index 0b4ef6eb6a..a8970ffd6f 100644
--- a/engines/saga/introproc_ihnm.cpp
+++ b/engines/saga/introproc_ihnm.cpp
@@ -23,6 +23,8 @@
*
*/
+#ifdef ENABLE_IHNM
+
// "I Have No Mouth" Intro sequence scene procedures
#include "saga/saga.h"
@@ -290,3 +292,5 @@ bool Scene::playLoopingTitle(int title, int seconds) {
}
} // End of namespace Saga
+
+#endif