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| author | Andrew Kurushin | 2010-10-24 20:22:21 +0000 | 
|---|---|---|
| committer | Andrew Kurushin | 2010-10-24 20:22:21 +0000 | 
| commit | e3ea3b5b7e6f1fbb20d9f958476e5a2263af7052 (patch) | |
| tree | 739eeaf2385f14edfaccb264eec8552afb5b9c5a /engines/saga/introproc_ite.cpp | |
| parent | 25e1af837a94f6b1a9dcdcdb69abb21167a7f6ce (diff) | |
| download | scummvm-rg350-e3ea3b5b7e6f1fbb20d9f958476e5a2263af7052.tar.gz scummvm-rg350-e3ea3b5b7e6f1fbb20d9f958476e5a2263af7052.tar.bz2 scummvm-rg350-e3ea3b5b7e6f1fbb20d9f958476e5a2263af7052.zip | |
SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with Common::Array
svn-id: r53773
Diffstat (limited to 'engines/saga/introproc_ite.cpp')
| -rw-r--r-- | engines/saga/introproc_ite.cpp | 23 | 
1 files changed, 11 insertions, 12 deletions
| diff --git a/engines/saga/introproc_ite.cpp b/engines/saga/introproc_ite.cpp index dc2e2fca79..ae7dedefa5 100644 --- a/engines/saga/introproc_ite.cpp +++ b/engines/saga/introproc_ite.cpp @@ -61,15 +61,15 @@ using Common::IT_ITA;  #define MUSIC_2 10  LoadSceneParams ITE_IntroList[] = { -	{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, -	{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE}, -	{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, -	{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, -	{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, -	{RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE}, -	{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, -	{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, -	{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE} +	{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, +	{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE}, +	{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, +	{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, +	{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, +	{RID_ITE_VALLEY_SCENE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE}, +	{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, +	{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}, +	{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}  };  int Scene::ITEStartProc() { @@ -84,20 +84,19 @@ int Scene::ITEStartProc() {  	for (i = 0; i < scenesCount; i++) {  		tempScene = ITE_IntroList[i];  		tempScene.sceneDescriptor = _vm->_resource->convertResourceId(tempScene.sceneDescriptor); -		_vm->_scene->queueScene(&tempScene); +		_vm->_scene->queueScene(tempScene);  	}  	firstScene.loadFlag = kLoadBySceneNumber;  	firstScene.sceneDescriptor = _vm->getStartSceneNumber(); -	firstScene.sceneDescription = NULL;  	firstScene.sceneSkipTarget = true;  	firstScene.sceneProc = NULL;  	firstScene.transitionType = kTransitionFade;  	firstScene.actorsEntrance = 0;  	firstScene.chapter = -1; -	_vm->_scene->queueScene(&firstScene); +	_vm->_scene->queueScene(firstScene);  	return SUCCESS;  } | 
