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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/saga/isomap.cpp
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/saga/isomap.cpp')
-rw-r--r--engines/saga/isomap.cpp1694
1 files changed, 1694 insertions, 0 deletions
diff --git a/engines/saga/isomap.cpp b/engines/saga/isomap.cpp
new file mode 100644
index 0000000000..6acbf8ba70
--- /dev/null
+++ b/engines/saga/isomap.cpp
@@ -0,0 +1,1694 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Isometric level module
+#include "saga/saga.h"
+
+#include "saga/gfx.h"
+
+#include "saga/resnames.h"
+#include "saga/scene.h"
+#include "saga/isomap.h"
+#include "saga/stream.h"
+
+namespace Saga {
+
+enum MaskRules {
+ kMaskRuleNever = 0,
+ kMaskRuleAlways,
+ kMaskRuleUMIN,
+ kMaskRuleUMID,
+ kMaskRuleUMAX,
+ kMaskRuleVMIN,
+ kMaskRuleVMID,
+ kMaskRuleVMAX,
+ kMaskRuleYMIN,
+ kMaskRuleYMID,
+ kMaskRuleYMAX,
+ kMaskRuleUVMAX,
+ kMaskRuleUVMIN,
+ kMaskRuleUorV,
+ kMaskRuleUandV
+};
+
+
+static const IsoMap::TilePoint normalDirTable[8] = {
+ { 1, 1, 0, SAGA_DIAG_NORMAL_COST},
+ { 1, 0, 0, SAGA_STRAIGHT_NORMAL_COST},
+ { 1,-1, 0, SAGA_DIAG_NORMAL_COST},
+ { 0,-1, 0, SAGA_STRAIGHT_NORMAL_COST},
+ {-1,-1, 0, SAGA_DIAG_NORMAL_COST},
+ {-1, 0, 0, SAGA_STRAIGHT_NORMAL_COST},
+ {-1, 1, 0, SAGA_DIAG_NORMAL_COST},
+ { 0, 1, 0, SAGA_STRAIGHT_NORMAL_COST},
+};
+
+static const IsoMap::TilePoint easyDirTable[8] = {
+ { 1, 1, 0, SAGA_DIAG_EASY_COST},
+ { 1, 0, 0, SAGA_STRAIGHT_EASY_COST},
+ { 1,-1, 0, SAGA_DIAG_EASY_COST},
+ { 0,-1, 0, SAGA_STRAIGHT_EASY_COST},
+ {-1,-1, 0, SAGA_DIAG_EASY_COST},
+ {-1, 0, 0, SAGA_STRAIGHT_EASY_COST},
+ {-1, 1, 0, SAGA_DIAG_EASY_COST},
+ { 0, 1, 0, SAGA_STRAIGHT_EASY_COST},
+};
+
+static const IsoMap::TilePoint hardDirTable[8] = {
+ { 1, 1, 0, SAGA_DIAG_HARD_COST},
+ { 1, 0, 0, SAGA_STRAIGHT_HARD_COST},
+ { 1,-1, 0, SAGA_DIAG_HARD_COST},
+ { 0,-1, 0, SAGA_STRAIGHT_HARD_COST},
+ {-1,-1, 0, SAGA_DIAG_HARD_COST},
+ {-1, 0, 0, SAGA_STRAIGHT_HARD_COST},
+ {-1, 1, 0, SAGA_DIAG_HARD_COST},
+ { 0, 1, 0, SAGA_STRAIGHT_HARD_COST},
+};
+
+IsoMap::IsoMap(SagaEngine *vm) : _vm(vm) {
+ _tileData = NULL;
+ _tilesCount = 0;
+ _tilePlatformList = NULL;
+ _tilePlatformsCount = 0;
+ _metaTileList = NULL;
+ _metaTilesCount = 0;
+ _multiTable = NULL;
+ _multiCount = 0;
+ _multiTableData = NULL;
+ _multiDataCount = 0;
+ _viewScroll.x = (128 - 8) * 16;
+ _viewScroll.x = (128 - 8) * 16 - 64;
+ _viewDiff = 1;
+
+}
+
+void IsoMap::loadImages(const byte *resourcePointer, size_t resourceLength) {
+ IsoTileData *tileData;
+ uint16 i;
+
+ if (resourceLength == 0) {
+ error("IsoMap::loadImages wrong resourceLength");
+ }
+
+ _tileData = (byte*)malloc(resourceLength);
+ _tileDataLength = resourceLength;
+ memcpy(_tileData, resourcePointer, resourceLength);
+
+ MemoryReadStreamEndian readS(_tileData, _tileDataLength, _vm->isBigEndian());
+ readS.readUint16(); // skip
+ _tilesCount = readS.readUint16();
+ _tilesCount = _tilesCount / SAGA_ISOTILEDATA_LEN;
+
+ readS.seek(0);
+
+ _tilesTable = (IsoTileData *)malloc(_tilesCount * sizeof(*_tilesTable));
+ if (_tilesTable == NULL) {
+ memoryError("IsoMap::loadImages");
+ }
+
+ for (i = 0; i < _tilesCount; i++) {
+ tileData = &_tilesTable[i];
+ tileData->height = readS.readByte();
+ tileData->attributes = readS.readSByte();
+ tileData->offset = readS.readUint16();
+ tileData->terrainMask = readS.readUint16();
+ tileData->FGDBGDAttr = readS.readByte();
+ readS.readByte(); //skip
+ }
+
+}
+
+void IsoMap::loadPlatforms(const byte * resourcePointer, size_t resourceLength) {
+ TilePlatformData *tilePlatformData;
+ uint16 i, x, y;
+
+ if (resourceLength == 0) {
+ error("IsoMap::loadPlatforms wrong resourceLength");
+ }
+
+ MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
+
+ _tilePlatformsCount = resourceLength / SAGA_TILEPLATFORMDATA_LEN;
+ _tilePlatformList = (TilePlatformData *)malloc(_tilePlatformsCount * sizeof(*_tilePlatformList));
+ if (_tilePlatformList == NULL) {
+ memoryError("IsoMap::loadPlatforms");
+ }
+
+ for (i = 0; i < _tilePlatformsCount; i++) {
+ tilePlatformData = &_tilePlatformList[i];
+ tilePlatformData->metaTile = readS.readSint16();
+ tilePlatformData->height = readS.readSint16();
+ tilePlatformData->highestPixel = readS.readSint16();
+ tilePlatformData->vBits = readS.readByte();
+ tilePlatformData->uBits = readS.readByte();
+ for (x = 0; x < SAGA_PLATFORM_W; x++) {
+ for (y = 0; y < SAGA_PLATFORM_W; y++) {
+ tilePlatformData->tiles[x][y] = readS.readSint16();
+ }
+ }
+ }
+
+}
+
+void IsoMap::loadMap(const byte * resourcePointer, size_t resourceLength) {
+ uint16 x, y;
+
+ if (resourceLength != SAGA_TILEMAP_LEN) {
+ error("IsoMap::loadMap wrong resourceLength");
+ }
+
+ MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
+ _tileMap.edgeType = readS.readByte();
+ readS.readByte(); //skip
+
+ for (x = 0; x < SAGA_TILEMAP_W; x++) {
+ for (y = 0; y < SAGA_TILEMAP_H; y++) {
+ _tileMap.tilePlatforms[x][y] = readS.readSint16();
+ }
+ }
+
+}
+
+void IsoMap::loadMetaTiles(const byte * resourcePointer, size_t resourceLength) {
+ MetaTileData *metaTileData;
+ uint16 i, j;
+
+ if (resourceLength == 0) {
+ error("IsoMap::loadMetaTiles wrong resourceLength");
+ }
+
+ MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
+ _metaTilesCount = resourceLength / SAGA_METATILEDATA_LEN;
+
+ _metaTileList = (MetaTileData *)malloc(_metaTilesCount * sizeof(*_metaTileList));
+ if (_metaTileList == NULL) {
+ memoryError("IsoMap::loadMetaTiles");
+ }
+
+ for (i = 0; i < _metaTilesCount; i++) {
+ metaTileData = &_metaTileList[i];
+ metaTileData->highestPlatform = readS.readUint16();
+ metaTileData->highestPixel = readS.readUint16();
+ for (j = 0; j < SAGA_MAX_PLATFORM_H; j++) {
+ metaTileData->stack[j] = readS.readSint16();
+ }
+ }
+}
+
+void IsoMap::loadMulti(const byte * resourcePointer, size_t resourceLength) {
+ MultiTileEntryData *multiTileEntryData;
+ uint16 i;
+ int16 offsetDiff;
+
+ if (resourceLength < 2) {
+ error("IsoMap::loadMetaTiles wrong resourceLength");
+ }
+
+ MemoryReadStreamEndian readS(resourcePointer, resourceLength, _vm->isBigEndian());
+ _multiCount = readS.readUint16();
+ _multiTable = (MultiTileEntryData *)malloc(_multiCount * sizeof(*_multiTable));
+ if (_multiTable == NULL) {
+ memoryError("IsoMap::loadMulti");
+ }
+
+ for (i = 0; i < _multiCount; i++) {
+ multiTileEntryData = &_multiTable[i];
+ readS.readUint32();//skip
+ multiTileEntryData->offset = readS.readSint16();
+ multiTileEntryData->u = readS.readByte();
+ multiTileEntryData->v = readS.readByte();
+ multiTileEntryData->h = readS.readByte();
+ multiTileEntryData->uSize = readS.readByte();
+ multiTileEntryData->vSize = readS.readByte();
+ multiTileEntryData->numStates = readS.readByte();
+ multiTileEntryData->currentState = readS.readByte();
+ readS.readByte();//skip
+ }
+
+ offsetDiff = (readS.pos() - 2);
+
+ for (i = 0; i < _multiCount; i++) {
+ _multiTable[i].offset -= offsetDiff;
+ }
+
+ _multiDataCount = (readS.size() - readS.pos()) / 2;
+
+ _multiTableData = (int16 *)malloc(_multiDataCount * sizeof(*_multiTableData));
+ for (i = 0; i < _multiDataCount; i++) {
+ _multiTableData[i] = readS.readSint16();
+ }
+}
+
+void IsoMap::freeMem() {
+ free(_tileData);
+ _tileData = NULL;
+ _tilesCount = 0;
+ free(_tilePlatformList);
+ _tilePlatformList = NULL;
+ _tilePlatformsCount = 0;
+ free(_metaTileList);
+ _metaTileList = NULL;
+ _metaTilesCount = 0;
+ free(_multiTable);
+ _multiTable = NULL;
+ _multiCount = 0;
+ free(_multiTableData);
+ _multiTableData = NULL;
+ _multiDataCount = 0;
+}
+
+void IsoMap::adjustScroll(bool jump) {
+ Point playerPoint;
+ Point minScrollPos;
+ Point maxScrollPos;
+
+
+ tileCoordsToScreenPoint(_vm->_actor->_centerActor->_location, playerPoint);
+
+ if (_vm->_scene->currentSceneResourceId() == RID_ITE_OVERMAP_SCENE) {
+ _mapPosition.x = (playerPoint.x + _viewScroll.x) * 30 / 100 - (381);
+ _mapPosition.y = (playerPoint.y + _viewScroll.y) * 30 / 100 - (342);
+ }
+
+ if (_vm->_actor->_centerActor != _vm->_actor->_protagonist) {
+ playerPoint.y -= 24;
+ }
+ playerPoint.y -= 28;
+
+ playerPoint.x += _viewScroll.x - _vm->getDisplayWidth()/2;
+ playerPoint.y += _viewScroll.y - _vm->_scene->getHeight()/2;
+
+ minScrollPos.x = playerPoint.x - SAGA_SCROLL_LIMIT_X1;
+ minScrollPos.y = playerPoint.y - SAGA_SCROLL_LIMIT_Y1;
+
+ maxScrollPos.x = playerPoint.x + SAGA_SCROLL_LIMIT_X1;
+ maxScrollPos.y = playerPoint.y + SAGA_SCROLL_LIMIT_Y2;
+
+ if (jump) {
+ if (_viewScroll.y < minScrollPos.y) {
+ _viewScroll.y = minScrollPos.y;
+ }
+ if (_viewScroll.y > maxScrollPos.y) {
+ _viewScroll.y = maxScrollPos.y;
+ }
+ if (_viewScroll.x < minScrollPos.x) {
+ _viewScroll.x = minScrollPos.x;
+ }
+ if (_viewScroll.x > maxScrollPos.x) {
+ _viewScroll.x = maxScrollPos.x;
+ }
+ } else {
+ _viewScroll.y = smoothSlide( _viewScroll.y, minScrollPos.y, maxScrollPos.y );
+ _viewScroll.x = smoothSlide( _viewScroll.x, minScrollPos.x, maxScrollPos.x );
+ }
+
+ if (_vm->_scene->currentSceneResourceId() == RID_ITE_OVERMAP_SCENE) {
+ ObjectData *obj;
+ uint16 objectId;
+ objectId = _vm->_actor->objIndexToId(ITE_OBJ_MAP);
+ obj = _vm->_actor->getObj(objectId);
+ if (obj->_sceneNumber != ITE_SCENE_INV) {
+ _viewScroll.x = 1552 + 8;
+ _viewScroll.y = 1456 + 8;
+ }
+ }
+}
+
+int16 IsoMap::findMulti(int16 tileIndex, int16 absU, int16 absV, int16 absH) {
+ MultiTileEntryData *multiTileEntryData;
+ int16 ru;
+ int16 rv;
+ int16 mu;
+ int16 mv;
+ int16 state;
+ uint16 i, offset;
+ int16 *tiles;
+
+ ru = (tileIndex >> 13) & 0x03;
+ rv = (tileIndex >> 11) & 0x03;
+ mu = absU - ru;
+ mv = absV - rv;
+
+ tileIndex = 0;
+ for (i = 0; i < _multiCount; i++) {
+ multiTileEntryData = &_multiTable[i];
+
+ if ((multiTileEntryData->u == mu) &&
+ (multiTileEntryData->v == mv) &&
+ (multiTileEntryData->h == absH)) {
+ state = multiTileEntryData->currentState;
+
+ offset = (ru + state * multiTileEntryData->uSize) * multiTileEntryData->vSize + rv;
+ offset *= sizeof(*_multiTableData);
+ offset += multiTileEntryData->offset;
+ if (offset + sizeof(*_multiTableData) - 1 >= _multiDataCount * sizeof(*_multiTableData)) {
+ error("wrong multiTileEntryData->offset");
+ }
+ tiles = (int16*)((byte*)_multiTableData + offset);
+ tileIndex = *tiles;
+ if (tileIndex >= 256) {
+ warning("something terrible happened");
+ return 1;
+ }
+ return tileIndex;
+ }
+ }
+
+ return 1;
+}
+
+void IsoMap::draw(Surface *ds) {
+
+ _tileClip = _vm->_scene->getSceneClip();
+ ds->drawRect(_tileClip, 0);
+ drawTiles(ds, NULL);
+}
+
+void IsoMap::setMapPosition(int x, int y) {
+ _mapPosition.x = x;
+ _mapPosition.y = y;
+}
+
+void IsoMap::drawSprite(Surface *ds, SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale) {
+ int width;
+ int height;
+ int xAlign;
+ int yAlign;
+ const byte *spriteBuffer;
+ Point spritePointer;
+ Rect clip(_vm->_scene->getSceneClip());
+
+ _vm->_sprite->getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer);
+
+ spritePointer.x = screenPosition.x + xAlign;
+ spritePointer.y = screenPosition.y + yAlign;
+
+ _tileClip.left = spritePointer.x;
+ _tileClip.top = spritePointer.y;
+ _tileClip.right = spritePointer.x + width;
+ _tileClip.bottom = spritePointer.y + height;
+
+ if (_tileClip.left < 0) {
+ _tileClip.left = 0;
+ }
+ if (_tileClip.right > _vm->getDisplayWidth()) {
+ _tileClip.right = _vm->getDisplayWidth();
+ }
+ if (_tileClip.top < 0) {
+ _tileClip.top = 0;
+ }
+ if (_tileClip.bottom > _vm->_scene->getHeight()) {
+ _tileClip.bottom = _vm->_scene->getHeight();
+ }
+
+ _vm->_sprite->drawClip(ds, clip, spritePointer, width, height, spriteBuffer);
+ drawTiles(ds, &location);
+}
+
+
+void IsoMap::drawTiles(Surface *ds, const Location *location) {
+ Point view1;
+ Point fineScroll;
+ Point tileScroll;
+ Point metaTileY;
+ Point metaTileX;
+ int16 u0, v0,
+ u1, v1,
+ u2, v2,
+ uc, vc;
+ uint16 metaTileIndex;
+ Location rLocation;
+ int16 workAreaWidth;
+ int16 workAreaHeight;
+
+ tileScroll.x = _viewScroll.x >> 4;
+ tileScroll.y = _viewScroll.y >> 4;
+
+ fineScroll.x = _viewScroll.x & 0xf;
+ fineScroll.y = _viewScroll.y & 0xf;
+
+ view1.x = tileScroll.x - (8 * SAGA_TILEMAP_W);
+ view1.y = (8 * SAGA_TILEMAP_W) - tileScroll.y;
+
+ u0 = ((view1.y + 64) * 2 + view1.x) >> 4;
+ v0 = ((view1.y + 64) * 2 - view1.x) >> 4;
+
+ metaTileY.x = (u0 - v0) * 128 - (view1.x * 16 + fineScroll.x);
+ metaTileY.y = (view1.y * 16 - fineScroll.y) - (u0 + v0) * 64;
+
+ workAreaWidth = _vm->getDisplayWidth() + 128;
+ workAreaHeight = _vm->_scene->getHeight() + 128 + 80;
+
+ for (u1 = u0, v1 = v0; metaTileY.y < workAreaHeight; u1--, v1-- ) {
+ metaTileX = metaTileY;
+
+ for (u2 = u1, v2 = v1; metaTileX.x < workAreaWidth; u2++, v2--, metaTileX.x += 256) {
+
+ uc = u2 & (SAGA_TILEMAP_W - 1);
+ vc = v2 & (SAGA_TILEMAP_W - 1);
+
+ if (uc != u2 || vc != v2) {
+ metaTileIndex = 0;
+ switch ( _tileMap.edgeType) {
+ case kEdgeTypeBlack:
+ continue;
+ case kEdgeTypeFill0:
+ break;
+ case kEdgeTypeFill1:
+ metaTileIndex = 1;
+ break;
+ case kEdgeTypeRpt:
+ uc = clamp( 0, u2, SAGA_TILEMAP_W - 1);
+ vc = clamp( 0, v2, SAGA_TILEMAP_W - 1);
+ metaTileIndex = _tileMap.tilePlatforms[uc][vc];
+ break;
+ case kEdgeTypeWrap:
+ metaTileIndex = _tileMap.tilePlatforms[uc][vc];
+ break;
+ }
+ } else {
+ metaTileIndex = _tileMap.tilePlatforms[uc][vc];
+ }
+
+ if (location != NULL) {
+ rLocation.u() = location->u() - (u2 << 7);
+ rLocation.v() = location->v() - (v2 << 7);
+ rLocation.z = location->z;
+ drawSpriteMetaTile(ds, metaTileIndex, metaTileX, rLocation, u2 << 3, v2 << 3);
+ } else {
+ drawMetaTile(ds, metaTileIndex, metaTileX, u2 << 3, v2 << 3);
+ }
+ }
+
+ metaTileY.y += 64;
+
+ metaTileX = metaTileY;
+
+ metaTileX.x -= 128;
+
+ for (u2 = u1 - 1, v2 = v1; metaTileX.x < workAreaWidth; u2++, v2--, metaTileX.x += 256) {
+
+ uc = u2 & (SAGA_TILEMAP_W - 1);
+ vc = v2 & (SAGA_TILEMAP_W - 1);
+
+ if (uc != u2 || vc != v2) {
+ metaTileIndex = 0;
+ switch ( _tileMap.edgeType) {
+ case kEdgeTypeBlack:
+ continue;
+ case kEdgeTypeFill0:
+ break;
+ case kEdgeTypeFill1:
+ metaTileIndex = 1;
+ break;
+ case kEdgeTypeRpt:
+ uc = clamp( 0, u2, SAGA_TILEMAP_W - 1);
+ vc = clamp( 0, v2, SAGA_TILEMAP_W - 1);
+ metaTileIndex = _tileMap.tilePlatforms[uc][vc];
+ break;
+ case kEdgeTypeWrap:
+ metaTileIndex = _tileMap.tilePlatforms[uc][vc];
+ break;
+ }
+ } else {
+ metaTileIndex = _tileMap.tilePlatforms[uc][vc];
+ }
+
+ if (location != NULL) {
+ rLocation.u() = location->u() - (u2 << 7);
+ rLocation.v() = location->v() - (v2 << 7);
+ rLocation.z = location->z;
+ drawSpriteMetaTile(ds, metaTileIndex, metaTileX, rLocation, u2 << 3, v2 << 3);
+ } else {
+ drawMetaTile(ds, metaTileIndex, metaTileX, u2 << 3, v2 << 3);
+ }
+ }
+ metaTileY.y += 64;
+ }
+
+}
+
+void IsoMap::drawSpriteMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV) {
+ MetaTileData * metaTile;
+ uint16 high;
+ int16 platformIndex;
+ Point platformPoint;
+ platformPoint = point;
+
+ if (_metaTilesCount <= metaTileIndex) {
+ error("IsoMap::drawMetaTile wrong metaTileIndex");
+ }
+
+ metaTile = &_metaTileList[metaTileIndex];
+
+ if (metaTile->highestPlatform > 18) {
+ metaTile->highestPlatform = 0;
+ }
+
+ for (high = 0; high <= metaTile->highestPlatform; high++, platformPoint.y -= 8, location.z -= 8) {
+ assert(SAGA_MAX_PLATFORM_H > high);
+ platformIndex = metaTile->stack[high];
+
+ if (platformIndex >= 0) {
+ drawSpritePlatform( ds, platformIndex, platformPoint, location, absU, absV, high );
+ }
+ }
+}
+
+void IsoMap::drawMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, int16 absU, int16 absV) {
+ MetaTileData * metaTile;
+ uint16 high;
+ int16 platformIndex;
+ Point platformPoint;
+ platformPoint = point;
+
+ if (_metaTilesCount <= metaTileIndex) {
+ error("IsoMap::drawMetaTile wrong metaTileIndex");
+ }
+
+ metaTile = &_metaTileList[metaTileIndex];
+
+ if (metaTile->highestPlatform > 18) {
+ metaTile->highestPlatform = 0;
+ }
+
+ for (high = 0; high <= metaTile->highestPlatform; high++, platformPoint.y -= 8) {
+ assert(SAGA_MAX_PLATFORM_H > high);
+ platformIndex = metaTile->stack[high];
+
+ if (platformIndex >= 0) {
+ drawPlatform( ds, platformIndex, platformPoint, absU, absV, high );
+ }
+ }
+}
+
+void IsoMap::drawSpritePlatform(Surface *ds, uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH) {
+ TilePlatformData *tilePlatform;
+ int16 u, v;
+ Point s;
+ Point s0;
+ uint16 tileIndex;
+ Location copyLocation(location);
+
+ if (_tilePlatformsCount <= platformIndex) {
+ error("IsoMap::drawPlatform wrong platformIndex");
+ }
+
+ tilePlatform = &_tilePlatformList[platformIndex];
+
+ if ((point.y <= _tileClip.top) || (point.y - SAGA_MAX_TILE_H - SAGA_PLATFORM_W * SAGA_TILE_NOMINAL_H >= _tileClip.bottom)) {
+ return;
+ }
+
+ s0 = point;
+ s0.y -= (((SAGA_PLATFORM_W - 1) + (SAGA_PLATFORM_W - 1)) * 8);
+
+ for (v = SAGA_PLATFORM_W - 1,
+ copyLocation.v() = location.v() - ((SAGA_PLATFORM_W - 1) << 4);
+ v >= 0 && s0.y - SAGA_MAX_TILE_H < _tileClip.bottom && s0.x - 128 < _tileClip.right;
+ v--, copyLocation.v() += 16, s0.x += 16, s0.y += 8) {
+
+ if ((tilePlatform->vBits & (1 << v)) == 0) {
+ continue;
+ }
+
+ if (s0.x + 128 + 32 < _tileClip.left) {
+ continue;
+ }
+
+ s = s0;
+
+ for (u = SAGA_PLATFORM_W - 1,
+ copyLocation.u() = location.u() - ((SAGA_PLATFORM_W - 1) << 4);
+ u >= 0 && s.x + 32 > _tileClip.left && s.y - SAGA_MAX_TILE_H < _tileClip.bottom;
+ u--, copyLocation.u() += 16, s.x -= 16, s.y += 8 ) {
+ if (s.x < _tileClip.right && s.y > _tileClip.top) {
+
+ tileIndex = tilePlatform->tiles[u][v];
+ if (tileIndex != 0) {
+ if (tileIndex & SAGA_MULTI_TILE) {
+ tileIndex = findMulti(tileIndex, absU + u, absV + v, absH);
+ }
+
+ drawTile(ds, tileIndex, s, &copyLocation);
+ }
+ }
+ }
+ }
+}
+
+void IsoMap::drawPlatform(Surface *ds, uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH) {
+ TilePlatformData *tilePlatform;
+ int16 u, v;
+ Point s;
+ Point s0;
+ uint16 tileIndex;
+
+ if (_tilePlatformsCount <= platformIndex) {
+ error("IsoMap::drawPlatform wrong platformIndex");
+ }
+
+ tilePlatform = &_tilePlatformList[platformIndex];
+
+ if ((point.y <= _tileClip.top) || (point.y - SAGA_MAX_TILE_H - SAGA_PLATFORM_W * SAGA_TILE_NOMINAL_H >= _tileClip.bottom)) {
+ return;
+ }
+
+ s0 = point;
+ s0.y -= (((SAGA_PLATFORM_W - 1) + (SAGA_PLATFORM_W - 1)) * 8);
+
+ for (v = SAGA_PLATFORM_W - 1;
+ v >= 0 && s0.y - SAGA_MAX_TILE_H < _tileClip.bottom && s0.x - 128 < _tileClip.right;
+ v--, s0.x += 16, s0.y += 8) {
+
+ if ((tilePlatform->vBits & (1 << v)) == 0) {
+ continue;
+ }
+
+ if (s0.x + 128 + 32 < _tileClip.left) {
+ continue;
+ }
+
+ s = s0;
+
+ for (u = SAGA_PLATFORM_W - 1;
+ u >= 0 && s.x + 32 > _tileClip.left && s.y - SAGA_MAX_TILE_H < _tileClip.bottom;
+ u--, s.x -= 16, s.y += 8 ) {
+ if (s.x < _tileClip.right && s.y > _tileClip.top) {
+
+ tileIndex = tilePlatform->tiles[u][v];
+ if (tileIndex > 1) {
+ if (tileIndex & SAGA_MULTI_TILE) {
+ tileIndex = findMulti(tileIndex, absU + u, absV + v, absH);
+ }
+
+ drawTile(ds, tileIndex, s, NULL);
+ }
+ }
+ }
+ }
+}
+
+#define THRESH0 0
+#define THRESH8 8
+#define THRESH16 16
+
+void IsoMap::drawTile(Surface *ds, uint16 tileIndex, const Point &point, const Location *location) {
+ const byte *tilePointer;
+ const byte *readPointer;
+ byte *drawPointer;
+ Point drawPoint;
+ int height;
+ int widthCount = 0;
+ int row, col, count, lowBound;
+ int bgRunCount;
+ int fgRunCount;
+
+
+ if (tileIndex >= _tilesCount) {
+ error("IsoMap::drawTile wrong tileIndex");
+ }
+
+
+ if (point.x + SAGA_ISOTILE_WIDTH < _tileClip.left) {
+ return;
+ }
+
+ if (point.x - SAGA_ISOTILE_WIDTH >= _tileClip.right) {
+ return;
+ }
+
+ tilePointer = _tileData + _tilesTable[tileIndex].offset;
+ height = _tilesTable[tileIndex].height;
+
+ if ((height <= 8) || (height > 64)) {
+ return;
+ }
+
+ drawPoint = point;
+ drawPoint.y -= height;
+
+ if (drawPoint.y >= _tileClip.bottom) {
+ return;
+ }
+
+ if (location != NULL) {
+ if (location->z <= -16) {
+ if (location->z <= -48) {
+ if (location->u() < -THRESH8 || location->v() < -THRESH8) {
+ return;
+ }
+ } else {
+ if (location->u() < THRESH0 || location->v() < THRESH0) {
+ return;
+ }
+ }
+ } else {
+ if (location->z >= 16) {
+ return;
+ } else {
+ switch (_tilesTable[tileIndex].GetMaskRule()) {
+ case kMaskRuleNever:
+ return;
+ case kMaskRuleAlways:
+ break;
+ case kMaskRuleUMIN:
+ if (location->u() < THRESH0) {
+ return;
+ }
+ break;
+ case kMaskRuleUMID:
+ if (location->u() < THRESH8) {
+ return;
+ }
+ break;
+ case kMaskRuleUMAX:
+ if (location->u() < THRESH16) {
+ return;
+ }
+ break;
+ case kMaskRuleVMIN:
+ if (location->v() < THRESH0) {
+ return;
+ }
+ break;
+ case kMaskRuleVMID:
+ if (location->v() < THRESH8) {
+ return;
+ }
+ break;
+ case kMaskRuleVMAX:
+ if (location->v() < THRESH16) {
+ return;
+ }
+ break;
+ case kMaskRuleYMIN:
+ if (location->uv() < THRESH0 * 2) {
+ return;
+ }
+ break;
+ case kMaskRuleYMID:
+ if (location->uv() < THRESH8 * 2) {
+ return;
+ }
+ break;
+ case kMaskRuleYMAX:
+ if (location->uv() < THRESH16 * 2) {
+ return;
+ }
+ break;
+ case kMaskRuleUVMAX:
+ if (location->u() < THRESH16 && location->v() < THRESH16) {
+ return;
+ }
+ break;
+ case kMaskRuleUVMIN:
+ if (location->u() < THRESH0 || location->v() < THRESH0) {
+ return;
+ }
+ break;
+ case kMaskRuleUorV:
+ if (location->u() < THRESH8 && location->v() < THRESH8) {
+ return;
+ }
+ break;
+ case kMaskRuleUandV:
+ if (location->u() < THRESH8 || location->v() < THRESH8) {
+ return;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ readPointer = tilePointer;
+ lowBound = MIN((int)(drawPoint.y + height), (int)_tileClip.bottom);
+ for (row = drawPoint.y; row < lowBound; row++) {
+ widthCount = 0;
+ if (row >= _tileClip.top) {
+ drawPointer = (byte *)ds->pixels + drawPoint.x + (row * ds->pitch);
+ col = drawPoint.x;
+ for (;;) {
+ bgRunCount = *readPointer++;
+ widthCount += bgRunCount;
+ if (widthCount >= SAGA_ISOTILE_WIDTH) {
+ break;
+ }
+
+ drawPointer += bgRunCount;
+ col += bgRunCount;
+ fgRunCount = *readPointer++;
+ widthCount += fgRunCount;
+
+ count = 0;
+ while ((col < _tileClip.left) && (count < fgRunCount)) {
+ count++;
+ col++;
+ }
+ while ((col < _tileClip.right) && (count < fgRunCount)) {
+ assert((byte *)ds->pixels <= (byte *)(drawPointer + count));
+ assert((byte *)((byte *)ds->pixels + (_vm->getDisplayWidth() *
+ _vm->getDisplayHeight())) > (byte *)(drawPointer + count));
+ drawPointer[count] = readPointer[count];
+ count++;
+ col++;
+ }
+ readPointer += fgRunCount;
+ drawPointer += fgRunCount;
+ }
+ } else {
+ for (;;) {
+ bgRunCount = *readPointer++;
+ widthCount += bgRunCount;
+ if (widthCount >= SAGA_ISOTILE_WIDTH) {
+ break;
+ }
+
+ fgRunCount = *readPointer++;
+ widthCount += fgRunCount;
+
+ readPointer += fgRunCount;
+ }
+ }
+ }
+
+}
+
+bool IsoMap::checkDragonPoint(int16 u, int16 v, uint16 direction) {
+ DragonPathCell *pathCell;
+
+ if ((u < 1) || (u >= SAGA_DRAGON_SEARCH_DIAMETER - 1) || (v < 1) || (v >= SAGA_DRAGON_SEARCH_DIAMETER - 1)) {
+ return false;
+ }
+
+ pathCell = _dragonSearchArray.getPathCell(u, v);
+
+ if (pathCell->visited) {
+ return false;
+ }
+
+ pathCell->visited = 1;
+ pathCell->direction = direction;
+ return true;
+}
+
+void IsoMap::pushDragonPoint(int16 u, int16 v, uint16 direction) {
+ DragonTilePoint *tilePoint;
+ DragonPathCell *pathCell;
+
+ if ((u < 1) || (u >= SAGA_DRAGON_SEARCH_DIAMETER - 1) || (v < 1) || (v >= SAGA_DRAGON_SEARCH_DIAMETER - 1)) {
+ return;
+ }
+
+ pathCell = _dragonSearchArray.getPathCell(u, v);
+
+ if (pathCell->visited) {
+ return;
+ }
+
+ tilePoint = _dragonSearchArray.getQueue(_queueCount);
+ _queueCount++;
+ if (_queueCount >= SAGA_SEARCH_QUEUE_SIZE) {
+ _queueCount = 0;
+ }
+
+ tilePoint->u = u;
+ tilePoint->v = v;
+ tilePoint->direction = direction;
+
+ pathCell->visited = 1;
+ pathCell->direction = direction;
+}
+
+void IsoMap::pushPoint(int16 u, int16 v, uint16 cost, uint16 direction) {
+ int16 upper;
+ int16 lower;
+ int16 mid;
+ TilePoint *tilePoint;
+ PathCell *pathCell;
+
+ upper = _queueCount;
+ lower = 0;
+
+ if ((u < 1) || (u >= SAGA_SEARCH_DIAMETER - 1) || (v < 1) || (v >= SAGA_SEARCH_DIAMETER - 1)) {
+ return;
+ }
+
+ pathCell = _searchArray.getPathCell(u, v);
+
+ if ((pathCell->visited) && (pathCell->cost <= cost)) {
+ return;
+ }
+
+ if (_queueCount >= SAGA_SEARCH_QUEUE_SIZE) {
+ return;
+ }
+
+ while (1) {
+ mid = (upper + lower) / 2;
+ tilePoint = _searchArray.getQueue(mid);
+
+ if (upper <= lower) {
+ break;
+ }
+
+ if (cost < tilePoint->cost) {
+ lower = mid + 1;
+ } else {
+ upper = mid;
+ }
+ }
+
+ if (mid < _queueCount ) {
+ memmove(tilePoint + 1, tilePoint, (_queueCount - mid) * sizeof (*tilePoint));
+ }
+ _queueCount++;
+
+ tilePoint->u = u;
+ tilePoint->v = v;
+ tilePoint->cost = cost;
+ tilePoint->direction = direction;
+
+ pathCell->visited = 1;
+ pathCell->direction = direction;
+ pathCell->cost = cost;
+}
+
+int16 IsoMap::getTileIndex(int16 u, int16 v, int16 z) {
+ int16 mtileU;
+ int16 mtileV;
+ int16 uc;
+ int16 vc;
+ int16 u0;
+ int16 v0;
+ int16 platformIndex;
+ int16 metaTileIndex;
+
+ mtileU = u >> 3;
+ mtileV = v >> 3;
+ uc = mtileU & (SAGA_TILEMAP_W - 1);
+ vc = mtileV & (SAGA_TILEMAP_W - 1);
+ u0 = u & (SAGA_PLATFORM_W - 1);
+ v0 = v & (SAGA_PLATFORM_W - 1);
+
+ if ((uc != mtileU) || (vc != mtileV)) {
+ metaTileIndex = 0;
+ switch ( _tileMap.edgeType) {
+ case kEdgeTypeBlack:
+ return 0;
+ case kEdgeTypeFill0:
+ break;
+ case kEdgeTypeFill1:
+ metaTileIndex = 1;
+ break;
+ case kEdgeTypeRpt:
+ uc = clamp( 0, mtileU, SAGA_TILEMAP_W - 1);
+ vc = clamp( 0, mtileV, SAGA_TILEMAP_W - 1);
+ metaTileIndex = _tileMap.tilePlatforms[uc][vc];
+ break;
+ case kEdgeTypeWrap:
+ metaTileIndex = _tileMap.tilePlatforms[uc][vc];
+ break;
+ }
+ } else {
+ metaTileIndex = _tileMap.tilePlatforms[uc][vc];
+ }
+
+ if (_metaTilesCount <= metaTileIndex) {
+ error("IsoMap::getTile wrong metaTileIndex");
+ }
+
+ platformIndex = _metaTileList[metaTileIndex].stack[z];
+ if (platformIndex < 0) {
+ return 0;
+ }
+
+ if (_tilePlatformsCount <= platformIndex) {
+ error("IsoMap::getTile wrong platformIndex");
+ }
+
+ return _tilePlatformList[platformIndex].tiles[u0][v0];
+}
+
+IsoTileData *IsoMap::getTile(int16 u, int16 v, int16 z) {
+ int16 tileIndex;
+
+ tileIndex = getTileIndex(u, v, z);
+
+ if (tileIndex == 0) {
+ return NULL;
+ }
+
+ if (tileIndex & SAGA_MULTI_TILE) {
+ tileIndex = findMulti(tileIndex, u, v, z);
+ }
+
+ return &_tilesTable[tileIndex];
+}
+
+void IsoMap::testPossibleDirections(int16 u, int16 v, uint16 terraComp[8], int skipCenter) {
+ IsoTileData *tile;
+ uint16 fgdMask;
+ uint16 bgdMask;
+ uint16 mask;
+
+
+ memset(terraComp, 0, 8 * sizeof(uint16));
+
+#define FILL_MASK(index, testMask) \
+ if ( mask & testMask) { \
+ terraComp[index] |= fgdMask; \
+ } \
+ if (~mask & testMask) { \
+ terraComp[index] |= bgdMask; \
+ }
+
+#define TEST_TILE_PROLOG(offsetU, offsetV) \
+ tile = getTile(u + offsetU, v + offsetV , _platformHeight); \
+ if (tile != NULL) { \
+ fgdMask = tile->GetFGDMask(); \
+ bgdMask = tile->GetBGDMask(); \
+ mask = tile->terrainMask;
+
+#define TEST_TILE_EPILOG(index) \
+ } else { \
+ if (_vm->_actor->_protagonist->_location.z > 0) { \
+ terraComp[index] = SAGA_IMPASSABLE; \
+ } \
+ }
+
+#define TEST_TILE_END }
+
+ TEST_TILE_PROLOG(0, 0)
+ if (skipCenter) {
+ if ((mask & 0x0660) && (fgdMask & SAGA_IMPASSABLE)) {
+ fgdMask = 0;
+ }
+ if ((~mask & 0x0660) && (bgdMask & SAGA_IMPASSABLE)) {
+ bgdMask = 0;
+ }
+ }
+
+ FILL_MASK(0, 0xcc00)
+ FILL_MASK(1, 0x6600)
+ FILL_MASK(2, 0x3300)
+ FILL_MASK(3, 0x0330)
+ FILL_MASK(4, 0x0033)
+ FILL_MASK(5, 0x0066)
+ FILL_MASK(6, 0x00cc)
+ FILL_MASK(7, 0x0cc0)
+ TEST_TILE_END
+
+ TEST_TILE_PROLOG(1, 1)
+ FILL_MASK(0, 0x0673)
+ TEST_TILE_EPILOG(0)
+
+
+ TEST_TILE_PROLOG(1, 0)
+ FILL_MASK(0, 0x0008)
+ FILL_MASK(1, 0x0666)
+ FILL_MASK(2, 0x0001)
+ TEST_TILE_EPILOG(1)
+
+
+ TEST_TILE_PROLOG(1, -1)
+ FILL_MASK(2, 0x06ec)
+ TEST_TILE_EPILOG(2)
+
+ TEST_TILE_PROLOG(0, 1)
+ FILL_MASK(0, 0x1000)
+ FILL_MASK(7, 0x0770)
+ FILL_MASK(6, 0x0001)
+ TEST_TILE_EPILOG(7)
+
+
+ TEST_TILE_PROLOG(0, -1)
+ FILL_MASK(2, 0x8000)
+ FILL_MASK(3, 0x0ee0)
+ FILL_MASK(4, 0x0008)
+ TEST_TILE_EPILOG(3)
+
+
+ TEST_TILE_PROLOG(-1, 1)
+ FILL_MASK(6, 0x3670)
+ TEST_TILE_EPILOG(6)
+
+
+ TEST_TILE_PROLOG(-1, 0)
+ FILL_MASK(6, 0x8000)
+ FILL_MASK(5, 0x6660)
+ FILL_MASK(4, 0x1000)
+ TEST_TILE_EPILOG(5)
+
+ TEST_TILE_PROLOG(-1, -1)
+ FILL_MASK(4, 0xce60)
+ TEST_TILE_EPILOG(4)
+}
+
+void IsoMap::placeOnTileMap(const Location &start, Location &result, int16 distance, uint16 direction) {
+ int16 bestDistance;
+ int16 bestU;
+ int16 bestV;
+ int16 uBase;
+ int16 vBase;
+ int16 u;
+ int16 v;
+ int i;
+ ActorData *actor;
+ TilePoint tilePoint;
+ uint16 dir;
+ int16 dist;
+ uint16 terraComp[8];
+ const TilePoint *tdir;
+ uint16 terrainMask;
+
+ bestDistance = 0;
+
+
+ uBase = (start.u() >> 4) - SAGA_SEARCH_CENTER;
+ vBase = (start.v() >> 4) - SAGA_SEARCH_CENTER;
+
+ bestU = SAGA_SEARCH_CENTER;
+ bestV = SAGA_SEARCH_CENTER;
+
+ _platformHeight = _vm->_actor->_protagonist->_location.z / 8;
+
+ memset( &_searchArray, 0, sizeof(_searchArray));
+
+ for (i = 0; i < _vm->_actor->_actorsCount; i++) {
+ actor = _vm->_actor->_actors[i];
+ if (!actor->_inScene) continue;
+
+ u = (actor->_location.u() >> 4) - uBase;
+ v = (actor->_location.v() >> 4) - vBase;
+ if ((u >= 0) && (u < SAGA_SEARCH_DIAMETER) &&
+ (v >= 0) && (v < SAGA_SEARCH_DIAMETER) &&
+ ((u != SAGA_SEARCH_CENTER) || (v != SAGA_SEARCH_CENTER))) {
+ _searchArray.getPathCell(u, v)->visited = 1;
+ }
+ }
+
+ _queueCount = 0;
+ pushPoint(SAGA_SEARCH_CENTER, SAGA_SEARCH_CENTER, 0, 0);
+
+ while (_queueCount > 0) {
+
+ _queueCount--;
+ tilePoint = *_searchArray.getQueue(_queueCount);
+
+
+ dist = ABS(tilePoint.u - SAGA_SEARCH_CENTER) + ABS(tilePoint.v - SAGA_SEARCH_CENTER);
+
+ if (dist > bestDistance) {
+ bestU = tilePoint.u;
+ bestV = tilePoint.v;
+ bestDistance = dist;
+
+ if (dist >= distance) {
+ break;
+ }
+ }
+
+ testPossibleDirections(uBase + tilePoint.u, vBase + tilePoint.v, terraComp, 0);
+
+
+ for (dir = 0; dir < 8; dir++) {
+ terrainMask = terraComp[dir];
+
+ if (terrainMask & SAGA_IMPASSABLE ) {
+ continue;
+ }
+
+ if (dir == direction) {
+ tdir = &easyDirTable[ dir ];
+ } else {
+ if (dir + 1 == direction || dir - 1 == direction) {
+ tdir = &normalDirTable[ dir ];
+ } else {
+ tdir = &hardDirTable[ dir ];
+ }
+ }
+
+ pushPoint(tilePoint.u + tdir->u,tilePoint.v + tdir->v, tilePoint.cost + tdir->cost, dir);
+ }
+ }
+
+ result.u() = ((uBase + bestU) << 4) + 8;
+ result.v() = ((vBase + bestV) << 4) + 8;
+}
+
+bool IsoMap::findNearestChasm(int16 &u0, int16 &v0, uint16 &direction) {
+ int16 u, v;
+ uint16 i;
+ u = u0;
+ v = v0;
+
+ for (i = 1; i < 5; i++) {
+ if (getTile( u - i, v, 6) == NULL) {
+ u0 = u - i - 1;
+ v0 = v;
+ direction = kDirDownLeft;
+ return true;
+ }
+
+ if (getTile( u, v - i, 6) == NULL) {
+ u0 = u;
+ v0 = v - i - 1;
+ direction = kDirDownRight;
+ return true;
+ }
+
+ if (getTile( u - i, v - i, 6) == NULL) {
+ u0 = u - i - 1;
+ v0 = v - i - 1;
+ direction = kDirDown;
+ return true;
+ }
+
+ if (getTile( u + i, v - i, 6) == NULL) {
+ u0 = u + i + 1;
+ v0 = v - i - 1;
+ direction = kDirDownRight;
+ return true;
+ }
+
+ if (getTile( u - i, v + i, 6) == NULL) {
+ u0 = u + i + 1;
+ v0 = v - i - 1;
+ direction = kDirLeft;
+ return true;
+ }
+ }
+
+ for (i = 1; i < 5; i++) {
+ if (getTile( u + i, v, 6) == NULL) {
+ u0 = u + i + 1;
+ v0 = v;
+ direction = kDirUpRight;
+ return true;
+ }
+
+ if (getTile( u, v + i, 6) == NULL) {
+ u0 = u;
+ v0 = v + i + 1;
+ direction = kDirUpLeft;
+ return true;
+ }
+
+ if (getTile( u + i, v + i, 6) == NULL) {
+ u0 = u + i + 1;
+ v0 = v + i + 1;
+ direction = kDirUp;
+ return true;
+ }
+ }
+ return false;
+}
+
+void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Location &end, uint16 initialDirection) {
+ byte *res;
+ int i;
+ int16 u;
+ int16 v;
+ int16 u1;
+ int16 v1;
+ uint16 dir;
+
+ int16 bestDistance;
+ int16 bestU;
+ int16 bestV;
+
+ int16 uBase;
+ int16 vBase;
+ int16 uFinish;
+ int16 vFinish;
+ DragonPathCell *pcell;
+ IsoTileData *tile;
+ uint16 mask;
+ DragonTilePoint *tilePoint;
+
+ int16 dist;
+ bool first;
+
+ bestDistance = SAGA_DRAGON_SEARCH_DIAMETER;
+ bestU = SAGA_DRAGON_SEARCH_CENTER,
+ bestV = SAGA_DRAGON_SEARCH_CENTER;
+
+ uBase = (start.u() >> 4) - SAGA_DRAGON_SEARCH_CENTER;
+ vBase = (start.v() >> 4) - SAGA_DRAGON_SEARCH_CENTER;
+ uFinish = (end.u() >> 4) - uBase;
+ vFinish = (end.v() >> 4) - vBase;
+
+ _platformHeight = _vm->_actor->_protagonist->_location.z / 8;
+
+ memset( &_dragonSearchArray, 0, sizeof(_dragonSearchArray));
+
+ for (u = 0; u < SAGA_DRAGON_SEARCH_DIAMETER; u++) {
+ for (v = 0; v < SAGA_DRAGON_SEARCH_DIAMETER; v++) {
+
+ pcell = _dragonSearchArray.getPathCell(u, v);
+
+ u1 = uBase + u;
+ v1 = vBase + v;
+
+ if ((u1 > 127) || (u1 < 48) || (v1 > 127) || (v1 < 0)) {
+ pcell->visited = 1;
+ continue;
+ }
+
+ tile = getTile(u1, v1, _platformHeight );
+ if (tile != NULL) {
+ mask = tile->terrainMask;
+ if ( ((mask != 0) && (tile->GetFGDAttr() >= kTerrBlock)) ||
+ ((mask != 0xFFFF) && (tile->GetBGDAttr() >= kTerrBlock)) ) {
+ pcell->visited = 1;
+ }
+ } else {
+ pcell->visited = 1;
+ }
+ }
+ }
+
+ first = true;
+ _queueCount = _readCount = 0;
+ pushDragonPoint( SAGA_DRAGON_SEARCH_CENTER, SAGA_DRAGON_SEARCH_CENTER, initialDirection);
+
+ while (_queueCount != _readCount) {
+
+ tilePoint = _dragonSearchArray.getQueue(_readCount++);
+ if (_readCount >= SAGA_SEARCH_QUEUE_SIZE) {
+ _readCount = 0;
+ }
+
+
+ dist = ABS(tilePoint->u - uFinish) + ABS(tilePoint->v - vFinish);
+
+ if (dist < bestDistance) {
+
+ bestU = tilePoint->u;
+ bestV = tilePoint->v;
+ bestDistance = dist;
+ if (dist == 0) {
+ break;
+ }
+ }
+
+ switch (tilePoint->direction) {
+ case kDirUpRight:
+ if (checkDragonPoint( tilePoint->u + 1, tilePoint->v + 0, kDirUpRight)) {
+ pushDragonPoint( tilePoint->u + 2, tilePoint->v + 0, kDirUpRight);
+ pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, kDirUpLeft);
+ pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, kDirDownRight);
+ }
+ break;
+ case kDirDownRight:
+ if (checkDragonPoint( tilePoint->u + 0, tilePoint->v - 1, kDirDownRight)) {
+ pushDragonPoint( tilePoint->u + 0, tilePoint->v - 2, kDirDownRight);
+ pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, kDirUpRight);
+ pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, kDirDownLeft);
+ }
+ break;
+ case kDirDownLeft:
+ if (checkDragonPoint( tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft)) {
+ pushDragonPoint( tilePoint->u - 2, tilePoint->v + 0, kDirDownLeft);
+ pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, kDirDownRight);
+ pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, kDirUpLeft);
+ }
+ break;
+ case kDirUpLeft:
+ if (checkDragonPoint( tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft)) {
+ pushDragonPoint( tilePoint->u + 0, tilePoint->v + 2, kDirUpLeft);
+ pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, kDirDownLeft);
+ pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, kDirUpRight);
+ }
+ break;
+ }
+
+ if (first && (_queueCount == _readCount)) {
+ pushDragonPoint( tilePoint->u + 1, tilePoint->v + 0, kDirUpRight);
+ pushDragonPoint( tilePoint->u + 0, tilePoint->v - 1, kDirDownRight);
+ pushDragonPoint( tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft);
+ pushDragonPoint( tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft);
+ }
+ first = false;
+ }
+
+ res = &_pathDirections[SAGA_MAX_PATH_DIRECTIONS];
+ i = 0;
+ while ((bestU != SAGA_DRAGON_SEARCH_CENTER) || (bestV != SAGA_DRAGON_SEARCH_CENTER)) {
+ pcell = _dragonSearchArray.getPathCell(bestU, bestV);
+
+ *--res = pcell->direction;
+ i++;
+ if (i >= SAGA_MAX_PATH_DIRECTIONS) {
+ break;
+ }
+
+ dir = (pcell->direction + 4) & 0x07;
+
+ bestU += normalDirTable[dir].u;
+ bestV += normalDirTable[dir].v;
+ }
+
+/* if (i > 64) {
+ i = 64;
+ }*/
+
+ actor->_walkStepsCount = i;
+ if (i) {
+ actor->setTileDirectionsSize(i, false);
+ memcpy(actor->_tileDirections, res, i );
+ }
+
+}
+
+void IsoMap::findTilePath(ActorData* actor, const Location &start, const Location &end) {
+ ActorData *other;
+ int i;
+ int16 u;
+ int16 v;
+ int16 bestDistance;
+ int16 bestU;
+ int16 bestV;
+
+ int16 uBase;
+ int16 vBase;
+ int16 uFinish;
+ int16 vFinish;
+
+ TilePoint tilePoint;
+ uint16 dir;
+ int16 dist;
+ uint16 terraComp[8];
+ const TilePoint *tdir;
+ uint16 terrainMask;
+ const PathCell *pcell;
+ byte *res;
+
+
+ bestDistance = SAGA_SEARCH_DIAMETER;
+ bestU = SAGA_SEARCH_CENTER,
+ bestV = SAGA_SEARCH_CENTER;
+
+ uBase = (start.u() >> 4) - SAGA_SEARCH_CENTER;
+ vBase = (start.v() >> 4) - SAGA_SEARCH_CENTER;
+ uFinish = (end.u() >> 4) - uBase;
+ vFinish = (end.v() >> 4) - vBase;
+
+ _platformHeight = _vm->_actor->_protagonist->_location.z / 8;
+
+
+
+ memset( &_searchArray, 0, sizeof(_searchArray));
+
+ if (!(actor->_actorFlags & kActorNoCollide) &&
+ (_vm->_scene->currentSceneResourceId() != RID_ITE_OVERMAP_SCENE)) {
+ for (i = 0; i < _vm->_actor->_actorsCount; i++) {
+ other = _vm->_actor->_actors[i];
+ if (!other->_inScene) continue;
+ if (other == actor) continue;
+
+ u = (other->_location.u() >> 4) - uBase;
+ v = (other->_location.v() >> 4) - vBase;
+ if ((u >= 1) && (u < SAGA_SEARCH_DIAMETER) &&
+ (v >= 1) && (v < SAGA_SEARCH_DIAMETER) &&
+ ((u != SAGA_SEARCH_CENTER) || (v != SAGA_SEARCH_CENTER))) {
+ _searchArray.getPathCell(u, v)->visited = 1;
+ }
+ }
+ }
+
+ _queueCount = 0;
+ pushPoint(SAGA_SEARCH_CENTER, SAGA_SEARCH_CENTER, 0, 0);
+
+
+ while (_queueCount > 0) {
+
+ _queueCount--;
+ tilePoint = *_searchArray.getQueue(_queueCount);
+
+ if (tilePoint.cost > 100 && actor == _vm->_actor->_protagonist) continue;
+
+ dist = ABS(tilePoint.u - uFinish) + ABS(tilePoint.v - vFinish);
+
+ if (dist < bestDistance) {
+ bestU = tilePoint.u;
+ bestV = tilePoint.v;
+ bestDistance = dist;
+
+ if (dist == 0) {
+ break;
+ }
+ }
+
+ testPossibleDirections(uBase + tilePoint.u, vBase + tilePoint.v, terraComp,
+ (tilePoint.u == SAGA_SEARCH_CENTER && tilePoint.v == SAGA_SEARCH_CENTER));
+
+ for (dir = 0; dir < 8; dir++) {
+ terrainMask = terraComp[dir];
+
+ if (terrainMask & SAGA_IMPASSABLE) {
+ continue;
+ } else {
+ if (terrainMask & (1 << kTerrRough)) {
+ tdir = &hardDirTable[ dir ];
+ } else {
+ if (terrainMask & (1 << kTerrNone)) {
+ tdir = &normalDirTable[ dir ];
+ } else {
+ tdir = &easyDirTable[ dir ];
+ }
+ }
+ }
+
+
+ pushPoint(tilePoint.u + tdir->u, tilePoint.v + tdir->v, tilePoint.cost + tdir->cost, dir);
+ }
+ }
+
+ res = &_pathDirections[SAGA_MAX_PATH_DIRECTIONS];
+ i = 0;
+ while ((bestU != SAGA_SEARCH_CENTER) || (bestV != SAGA_SEARCH_CENTER)) {
+ pcell = _searchArray.getPathCell(bestU, bestV);
+
+ *--res = pcell->direction;
+ i++;
+ if (i >= SAGA_MAX_PATH_DIRECTIONS) {
+ break;
+ }
+
+ dir = (pcell->direction + 4) & 0x07;
+
+ bestU += normalDirTable[dir].u;
+ bestV += normalDirTable[dir].v;
+ }
+
+/* if (i > 64) {
+ i = 64;
+ }*/
+ actor->_walkStepsCount = i;
+ if (i) {
+ actor->setTileDirectionsSize(i, false);
+ memcpy(actor->_tileDirections, res, i );
+ }
+}
+
+void IsoMap::setTileDoorState(int doorNumber, int doorState) {
+ MultiTileEntryData *multiTileEntryData;
+
+ if ((doorNumber < 0) || (doorNumber >= _multiCount)) {
+ error("setTileDoorState: doorNumber >= _multiCount");
+ }
+
+ multiTileEntryData = &_multiTable[doorNumber];
+ multiTileEntryData->currentState = doorState;
+}
+
+static const int16 directions[8][2] = {
+ { 16, 16},
+ { 16, 0},
+ { 16, -16},
+ { 0, -16},
+ { -16, -16},
+ { -16, 0},
+ { -16, 16},
+ { 0, 16}
+};
+
+
+
+bool IsoMap::nextTileTarget(ActorData* actor) {
+ uint16 dir;
+
+ if (actor->_walkStepIndex >= actor->_walkStepsCount) {
+ return false;
+ }
+
+
+ actor->_actionDirection = dir = actor->_tileDirections[actor->_walkStepIndex++];
+
+ actor->_partialTarget.u() =
+ (actor->_location.u() & ~0x0f) + 8 + directions[dir][0];
+
+ actor->_partialTarget.v() =
+ (actor->_location.v() & ~0x0f) + 8 + directions[dir][1];
+
+
+ if (dir == 0) {
+ actor->_facingDirection = kDirUp;
+ } else {
+ if (dir == 4) {
+ actor->_facingDirection = kDirDown;
+ } else {
+ if (dir < 4) {
+ actor->_facingDirection = kDirRight;
+ } else {
+ actor->_facingDirection = kDirLeft;
+ }
+ }
+ }
+
+ return true;
+}
+
+void IsoMap::screenPointToTileCoords(const Point &position, Location &location) {
+ Point mPos(position);
+ int x,y;
+
+ if (_vm->_scene->currentSceneResourceId() == RID_ITE_OVERMAP_SCENE){
+ if (mPos.y < 16) {
+ mPos.y = 16;
+ }
+ }
+
+ x = mPos.x + _viewScroll.x - (128 * SAGA_TILEMAP_W) - 16;
+ y = mPos.y + _viewScroll.y - (128 * SAGA_TILEMAP_W) + _vm->_actor->_protagonist->_location.z;
+
+ location.u() = (x - y * 2) >> 1;
+ location.v() = - (x + y * 2) >> 1;
+ location.z = _vm->_actor->_protagonist->_location.z;
+}
+
+} // End of namespace Saga