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author | eriktorbjorn | 2011-07-10 07:39:38 +0200 |
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committer | eriktorbjorn | 2011-07-10 07:39:38 +0200 |
commit | 1b231ed7ff428b05d1fc6e5f8786325b7eee95a3 (patch) | |
tree | 36641d379044d281e6542a821a77d96410610341 /engines/saga/music.cpp | |
parent | 6355ccc677d5b7f167d5ea9a03f1cf08248e91e9 (diff) | |
download | scummvm-rg350-1b231ed7ff428b05d1fc6e5f8786325b7eee95a3.tar.gz scummvm-rg350-1b231ed7ff428b05d1fc6e5f8786325b7eee95a3.tar.bz2 scummvm-rg350-1b231ed7ff428b05d1fc6e5f8786325b7eee95a3.zip |
SAGA: Mute the music while the game is paused
It already paused the music, but any notes that were playing were
just left hanging. At least with the ALSA MIDI driver. This was
quite annoying when using the debug console.
Diffstat (limited to 'engines/saga/music.cpp')
-rw-r--r-- | engines/saga/music.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp index 85315ab8c4..49d3f91d77 100644 --- a/engines/saga/music.cpp +++ b/engines/saga/music.cpp @@ -373,10 +373,12 @@ void Music::play(uint32 resourceId, MusicFlags flags) { void Music::pause() { _player->pause(); + _player->setVolume(0); } void Music::resume() { _player->resume(); + _player->setVolume(_vm->_musicVolume); } void Music::stop() { |