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authorTorbjörn Andersson2007-09-02 21:40:09 +0000
committerTorbjörn Andersson2007-09-02 21:40:09 +0000
commit243a48138d2a8a8311a9ae36b41a4629494b7584 (patch)
tree63829aa2a502a8c036c38763c99e297799b39445 /engines/saga/music.cpp
parentcb2ce512363622fe1aafcf46e33aa18d3488e4e7 (diff)
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I believe this fixes part of the music fading glitch in IHNM, but there's still
a slight problem when the intro fades the music down. Just before starting the new music, the old music is briefly set back to normal volume again. This could be a script bug, but I haven't investigated it any further. svn-id: r28833
Diffstat (limited to 'engines/saga/music.cpp')
-rw-r--r--engines/saga/music.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp
index dd610fe65b..6b233e0256 100644
--- a/engines/saga/music.cpp
+++ b/engines/saga/music.cpp
@@ -566,7 +566,7 @@ void Music::play(uint32 resourceId, MusicFlags flags) {
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_player->_parser = parser;
- _player->setVolume(_vm->_musicVolume == 10 ? 255 : _vm->_musicVolume * 25);
+ setVolume(_vm->_musicVolume == 10 ? 255 : _vm->_musicVolume * 25);
if (flags & MUSIC_LOOP)
_player->setLoop(true);