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author | Filippos Karapetis | 2007-07-30 18:26:56 +0000 |
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committer | Filippos Karapetis | 2007-07-30 18:26:56 +0000 |
commit | 2b2af8ab5ea768edbfa3ff3bbb56ecc6df046906 (patch) | |
tree | 79e4decf22c69a5e2602ac2d6852cc0491431a90 /engines/saga/music.cpp | |
parent | 012f16d5c3f6c9cc49c3182ced12e47cdd8becb0 (diff) | |
download | scummvm-rg350-2b2af8ab5ea768edbfa3ff3bbb56ecc6df046906.tar.gz scummvm-rg350-2b2af8ab5ea768edbfa3ff3bbb56ecc6df046906.tar.bz2 scummvm-rg350-2b2af8ab5ea768edbfa3ff3bbb56ecc6df046906.zip |
Music works now in the IHNM demo
svn-id: r28332
Diffstat (limited to 'engines/saga/music.cpp')
-rw-r--r-- | engines/saga/music.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp index 2e4868f412..24234864aa 100644 --- a/engines/saga/music.cpp +++ b/engines/saga/music.cpp @@ -517,8 +517,10 @@ void Music::play(uint32 resourceId, MusicFlags flags) { // Oddly enough, the intro music (song 1) is very // different in the two files. I have no idea why. + // Note that the IHNM demo has only got one music file + // (music.rsc). It is assumed that it contains FM music - if (hasAdlib()) { + if (hasAdlib() || _vm->getGameId() == GID_IHNM_DEMO) { context = _vm->_resource->getContext(GAME_MUSICFILE_FM); } else { context = _vm->_resource->getContext(GAME_MUSICFILE_GM); |