aboutsummaryrefslogtreecommitdiff
path: root/engines/saga/puzzle.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2008-12-12 14:23:02 +0000
committerFilippos Karapetis2008-12-12 14:23:02 +0000
commitcfa939d1510d0630a81cec41fc94a61b9908693e (patch)
tree6ecc219bb5c951820f78d6724a52749b7c23571a /engines/saga/puzzle.cpp
parent2efe7bede0d5c659abd8e48b5de011d8c5266fc8 (diff)
downloadscummvm-rg350-cfa939d1510d0630a81cec41fc94a61b9908693e.tar.gz
scummvm-rg350-cfa939d1510d0630a81cec41fc94a61b9908693e.tar.bz2
scummvm-rg350-cfa939d1510d0630a81cec41fc94a61b9908693e.zip
- Stop passing the scene clip rectangle around for no reason
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314
Diffstat (limited to 'engines/saga/puzzle.cpp')
-rw-r--r--engines/saga/puzzle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/saga/puzzle.cpp b/engines/saga/puzzle.cpp
index ccc395f322..b149112128 100644
--- a/engines/saga/puzzle.cpp
+++ b/engines/saga/puzzle.cpp
@@ -195,7 +195,7 @@ void Puzzle::showPieces(void) {
int num = _piecePriority[j];
if (_puzzlePiece != num) {
- _vm->_sprite->draw(_vm->getDisplayClip(), *spriteList, num, Point(_pieceInfo[num].curX, _pieceInfo[num].curY), 256);
+ _vm->_sprite->draw(*spriteList, num, Point(_pieceInfo[num].curX, _pieceInfo[num].curY), 256);
}
}
}
@@ -206,7 +206,7 @@ void Puzzle::drawCurrentPiece() {
SpriteList *spriteList;
_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);
- _vm->_sprite->draw(_vm->_scene->getSceneClip(), *spriteList, _puzzlePiece,
+ _vm->_sprite->draw(*spriteList, _puzzlePiece,
Point(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY), 256);
}