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author | Filippos Karapetis | 2011-01-31 11:40:40 +0000 |
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committer | Filippos Karapetis | 2011-01-31 11:40:40 +0000 |
commit | 8bd7ace4d277e68ee0cdf7d6ab275d08d432ddde (patch) | |
tree | 41811a073ccb92f5d0837cc283640a76daa59918 /engines/saga/resource.h | |
parent | e0314f9ecd22504290ca3fb1d6e6b6db30dd6719 (diff) | |
download | scummvm-rg350-8bd7ace4d277e68ee0cdf7d6ab275d08d432ddde.tar.gz scummvm-rg350-8bd7ace4d277e68ee0cdf7d6ab275d08d432ddde.tar.bz2 scummvm-rg350-8bd7ace4d277e68ee0cdf7d6ab275d08d432ddde.zip |
SAGA: Split the resource patching code into appropriate game-specific resource methods
svn-id: r55678
Diffstat (limited to 'engines/saga/resource.h')
-rw-r--r-- | engines/saga/resource.h | 50 |
1 files changed, 15 insertions, 35 deletions
diff --git a/engines/saga/resource.h b/engines/saga/resource.h index 048ed3933d..777c919ec3 100644 --- a/engines/saga/resource.h +++ b/engines/saga/resource.h @@ -79,8 +79,7 @@ struct ResourceData { } }; -class ResourceDataArray : public Common::Array<ResourceData> { -}; +typedef public Common::Array<ResourceData> ResourceDataArray; class ResourceContext { friend class Resource; @@ -92,32 +91,14 @@ public: _fileSize(0) { } - virtual ~ResourceContext() { - } - - bool isCompressed() const { - return _isCompressed; - } - - uint16 fileType() const { - return _fileType; - } - - int32 fileSize() const { - return _fileSize; - } - - int serial() const { - return _serial; - } - - bool isBigEndian() const { - return _isBigEndian; - } + virtual ~ResourceContext() { } - const char * fileName() const { - return _fileName; - } + bool isCompressed() const { return _isCompressed; } + uint16 fileType() const { return _fileType; } + int32 fileSize() const { return _fileSize; } + int serial() const { return _serial; } + bool isBigEndian() const { return _isBigEndian; } + const char * fileName() const { return _fileName; } Common::File *getFile(ResourceData *resourceData) { Common::File *file; @@ -170,12 +151,12 @@ protected: bool load(SagaEngine *_vm, Resource *resource); bool loadResV1(uint32 contextOffset, uint32 contextSize); - virtual bool loadMacMIDI() = 0; + virtual bool loadMacMIDI() { return false; } virtual bool loadRes(uint32 contextOffset, uint32 contextSize) = 0; + virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles) { } }; -class ResourceContextList : public Common::List<ResourceContext*> { -}; +typedef Common::List<ResourceContext*> ResourceContextList; struct MetaResource { int16 sceneIndex; @@ -212,6 +193,7 @@ public: virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0; ResourceContext *getContext(uint16 fileType, int serial = 0); + virtual MetaResource* getMetaResource() = 0; protected: SagaEngine *_vm; ResourceContextList _contexts; @@ -221,8 +203,6 @@ protected: void addContext(const char *fileName, uint16 fileType, bool isCompressed = false, int serial = 0); virtual ResourceContext *createContext() = 0; -public: - virtual MetaResource* getMetaResource() = 0; }; // ITE @@ -232,6 +212,7 @@ protected: virtual bool loadRes(uint32 contextOffset, uint32 contextSize) { return loadResV1(contextOffset, contextSize); } + virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles); }; class Resource_RSC : public Resource { @@ -255,16 +236,16 @@ protected: // IHNM class ResourceContext_RES: public ResourceContext { protected: - virtual bool loadMacMIDI() { return false; } virtual bool loadRes(uint32 contextOffset, uint32 contextSize) { return loadResV1(0, contextSize); } + + virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles); }; // TODO: move load routines from sndres class VoiceResourceContext_RES: public ResourceContext { protected: - virtual bool loadMacMIDI() { return false; } virtual bool loadRes(uint32 contextOffset, uint32 contextSize) { return false; } @@ -296,7 +277,6 @@ class ResourceContext_HRS: public ResourceContext { protected: ResourceDataArray _categories; - virtual bool loadMacMIDI() { return false; } virtual bool loadRes(uint32 contextOffset, uint32 contextSize) { return loadResV2(contextSize); } |