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authorFilippos Karapetis2008-12-22 14:13:15 +0000
committerFilippos Karapetis2008-12-22 14:13:15 +0000
commit437384a83842c63dea3d0bd542332ed7ea48294f (patch)
treef5fcc6b8b8abc4e31143145a61ebfb89be644ac8 /engines/saga/resource_res.cpp
parent1f669687a35b68d790b4a0ad54a19e11ec2a951b (diff)
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- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2 svn-id: r35484
Diffstat (limited to 'engines/saga/resource_res.cpp')
-rw-r--r--engines/saga/resource_res.cpp217
1 files changed, 217 insertions, 0 deletions
diff --git a/engines/saga/resource_res.cpp b/engines/saga/resource_res.cpp
new file mode 100644
index 0000000000..282eac3fc1
--- /dev/null
+++ b/engines/saga/resource_res.cpp
@@ -0,0 +1,217 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// RSC Resource file management module (SAGA 1, used in IHNM)
+
+#include "saga/saga.h"
+
+#include "saga/actor.h"
+#include "saga/animation.h"
+#include "saga/interface.h"
+#include "saga/music.h"
+#include "saga/resource.h"
+#include "saga/scene.h"
+#include "saga/sndres.h"
+
+#include "common/advancedDetector.h"
+
+namespace Saga {
+
+static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
+static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 };
+
+void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
+ if (chapter < 0)
+ chapter = (!(_vm->getFeatures() & GF_IHNM_DEMO)) ? 8 : 7;
+
+ _vm->_script->_globalVoiceLUT.freeMem();
+
+ // TODO: close chapter context, or rather reassign it in our case
+
+ ResourceContext *resourceContext;
+ ResourceContext *soundContext;
+ int i;
+
+ resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
+ if (resourceContext == NULL) {
+ error("Resource::loadGlobalResources() resource context not found");
+ }
+
+ soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
+ if (soundContext == NULL) {
+ error("Resource::loadGlobalResources() sound context not found");
+ }
+
+ byte *resourcePointer;
+ size_t resourceLength;
+
+ if (!(_vm->getFeatures() & GF_IHNM_DEMO)) {
+ _vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
+ resourcePointer, resourceLength);
+ } else {
+ _vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter],
+ resourcePointer, resourceLength);
+ }
+
+ if (resourceLength == 0) {
+ error("Resource::loadGlobalResources wrong metaResource");
+ }
+
+ MemoryReadStream metaS(resourcePointer, resourceLength);
+
+ _metaResource.sceneIndex = metaS.readSint16LE();
+ _metaResource.objectCount = metaS.readSint16LE();
+ _metaResource.objectsStringsResourceID = metaS.readSint32LE();
+ _metaResource.inventorySpritesID = metaS.readSint32LE();
+ _metaResource.mainSpritesID = metaS.readSint32LE();
+ _metaResource.objectsResourceID = metaS.readSint32LE();
+ _metaResource.actorCount = metaS.readSint16LE();
+ _metaResource.actorsStringsResourceID = metaS.readSint32LE();
+ _metaResource.actorsResourceID = metaS.readSint32LE();
+ _metaResource.protagFaceSpritesID = metaS.readSint32LE();
+ _metaResource.field_22 = metaS.readSint32LE();
+ _metaResource.field_26 = metaS.readSint16LE();
+ _metaResource.protagStatesCount = metaS.readSint16LE();
+ _metaResource.protagStatesResourceID = metaS.readSint32LE();
+ _metaResource.cutawayListResourceID = metaS.readSint32LE();
+ _metaResource.songTableID = metaS.readSint32LE();
+
+ free(resourcePointer);
+
+ _vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
+ _metaResource.actorsResourceID, _metaResource.protagStatesCount,
+ _metaResource.protagStatesResourceID);
+
+ _vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
+
+ _vm->_actor->_objectsStrings.freeMem();
+
+ _vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength);
+ _vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength);
+ free(resourcePointer);
+
+ if (chapter >= _vm->_sndRes->_fxTableIDsLen) {
+ error("Chapter ID exceeds fxTableIDs length");
+ }
+
+ debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
+ _vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
+ resourcePointer, resourceLength);
+
+ if (resourceLength == 0) {
+ error("Resource::loadGlobalResources Can't load sound effects for current track");
+ }
+
+ free(_vm->_sndRes->_fxTable);
+
+ _vm->_sndRes->_fxTableLen = resourceLength / 4;
+ _vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen);
+
+ MemoryReadStream fxS(resourcePointer, resourceLength);
+
+ for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) {
+ _vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
+ _vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
+ }
+ free(resourcePointer);
+
+ _vm->_interface->_defPortraits.freeMem();
+ _vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
+
+ _vm->_actor->_actorsStrings.freeMem();
+
+ _vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength);
+ _vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength);
+ free(resourcePointer);
+
+ _vm->_sprite->_inventorySprites.freeMem();
+ _vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
+
+ _vm->_sprite->_mainSprites.freeMem();
+ _vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
+
+ _vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
+
+ _vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
+
+ if (resourceLength == 0) {
+ error("Resource::loadGlobalResources Can't load cutaway list");
+ }
+
+ _vm->_anim->loadCutawayList(resourcePointer, resourceLength);
+
+ if (_metaResource.songTableID > 0) {
+ _vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
+
+ if (chapter == 6) {
+ int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]);
+ free(resourcePointer);
+ _vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength);
+ }
+
+ if (resourceLength == 0) {
+ error("Resource::loadGlobalResources Can't load songs list for current track");
+ }
+
+ free(_vm->_music->_songTable);
+
+ _vm->_music->_songTableLen = resourceLength / 4;
+ _vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen);
+
+ MemoryReadStream songS(resourcePointer, resourceLength);
+
+ for (i = 0; i < _vm->_music->_songTableLen; i++)
+ _vm->_music->_songTable[i] = songS.readSint32LE();
+ free(resourcePointer);
+ } else {
+ // The IHNM demo has a fixed music track and doesn't load a song table
+ _vm->_music->setVolume(_vm->_musicVolume, 1);
+ _vm->_music->play(3, MUSIC_LOOP);
+ free(resourcePointer);
+ }
+
+ int voiceLUTResourceID = 0;
+
+ if (chapter != 7) {
+ int voiceBank = (chapter == 8) ? 0 : chapter;
+ _vm->_sndRes->setVoiceBank(voiceBank);
+ voiceLUTResourceID = 22 + voiceBank;
+ } else {
+ // IHNM demo
+ _vm->_sndRes->setVoiceBank(0);
+ voiceLUTResourceID = 17;
+ }
+
+ if (voiceLUTResourceID) {
+ _vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength);
+ _vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength);
+ free(resourcePointer);
+ }
+
+ _vm->_spiritualBarometer = 0;
+ _vm->_scene->setChapterNumber(chapter);
+}
+
+} // End of namespace Saga