diff options
author | Filippos Karapetis | 2008-12-22 14:13:15 +0000 |
---|---|---|
committer | Filippos Karapetis | 2008-12-22 14:13:15 +0000 |
commit | 437384a83842c63dea3d0bd542332ed7ea48294f (patch) | |
tree | f5fcc6b8b8abc4e31143145a61ebfb89be644ac8 /engines/saga/resource_res.cpp | |
parent | 1f669687a35b68d790b4a0ad54a19e11ec2a951b (diff) | |
download | scummvm-rg350-437384a83842c63dea3d0bd542332ed7ea48294f.tar.gz scummvm-rg350-437384a83842c63dea3d0bd542332ed7ea48294f.tar.bz2 scummvm-rg350-437384a83842c63dea3d0bd542332ed7ea48294f.zip |
- Split the SAGA resource manager in 3 different ones, depending on the resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
Diffstat (limited to 'engines/saga/resource_res.cpp')
-rw-r--r-- | engines/saga/resource_res.cpp | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/engines/saga/resource_res.cpp b/engines/saga/resource_res.cpp new file mode 100644 index 0000000000..282eac3fc1 --- /dev/null +++ b/engines/saga/resource_res.cpp @@ -0,0 +1,217 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +// RSC Resource file management module (SAGA 1, used in IHNM) + +#include "saga/saga.h" + +#include "saga/actor.h" +#include "saga/animation.h" +#include "saga/interface.h" +#include "saga/music.h" +#include "saga/resource.h" +#include "saga/scene.h" +#include "saga/sndres.h" + +#include "common/advancedDetector.h" + +namespace Saga { + +static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 }; +static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 }; + +void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) { + if (chapter < 0) + chapter = (!(_vm->getFeatures() & GF_IHNM_DEMO)) ? 8 : 7; + + _vm->_script->_globalVoiceLUT.freeMem(); + + // TODO: close chapter context, or rather reassign it in our case + + ResourceContext *resourceContext; + ResourceContext *soundContext; + int i; + + resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE); + if (resourceContext == NULL) { + error("Resource::loadGlobalResources() resource context not found"); + } + + soundContext = _vm->_resource->getContext(GAME_SOUNDFILE); + if (soundContext == NULL) { + error("Resource::loadGlobalResources() sound context not found"); + } + + byte *resourcePointer; + size_t resourceLength; + + if (!(_vm->getFeatures() & GF_IHNM_DEMO)) { + _vm->_resource->loadResource(resourceContext, metaResourceTable[chapter], + resourcePointer, resourceLength); + } else { + _vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter], + resourcePointer, resourceLength); + } + + if (resourceLength == 0) { + error("Resource::loadGlobalResources wrong metaResource"); + } + + MemoryReadStream metaS(resourcePointer, resourceLength); + + _metaResource.sceneIndex = metaS.readSint16LE(); + _metaResource.objectCount = metaS.readSint16LE(); + _metaResource.objectsStringsResourceID = metaS.readSint32LE(); + _metaResource.inventorySpritesID = metaS.readSint32LE(); + _metaResource.mainSpritesID = metaS.readSint32LE(); + _metaResource.objectsResourceID = metaS.readSint32LE(); + _metaResource.actorCount = metaS.readSint16LE(); + _metaResource.actorsStringsResourceID = metaS.readSint32LE(); + _metaResource.actorsResourceID = metaS.readSint32LE(); + _metaResource.protagFaceSpritesID = metaS.readSint32LE(); + _metaResource.field_22 = metaS.readSint32LE(); + _metaResource.field_26 = metaS.readSint16LE(); + _metaResource.protagStatesCount = metaS.readSint16LE(); + _metaResource.protagStatesResourceID = metaS.readSint32LE(); + _metaResource.cutawayListResourceID = metaS.readSint32LE(); + _metaResource.songTableID = metaS.readSint32LE(); + + free(resourcePointer); + + _vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount, + _metaResource.actorsResourceID, _metaResource.protagStatesCount, + _metaResource.protagStatesResourceID); + + _vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex; + + _vm->_actor->_objectsStrings.freeMem(); + + _vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength); + _vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength); + free(resourcePointer); + + if (chapter >= _vm->_sndRes->_fxTableIDsLen) { + error("Chapter ID exceeds fxTableIDs length"); + } + + debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]); + _vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter], + resourcePointer, resourceLength); + + if (resourceLength == 0) { + error("Resource::loadGlobalResources Can't load sound effects for current track"); + } + + free(_vm->_sndRes->_fxTable); + + _vm->_sndRes->_fxTableLen = resourceLength / 4; + _vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen); + + MemoryReadStream fxS(resourcePointer, resourceLength); + + for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) { + _vm->_sndRes->_fxTable[i].res = fxS.readSint16LE(); + _vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE(); + } + free(resourcePointer); + + _vm->_interface->_defPortraits.freeMem(); + _vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits); + + _vm->_actor->_actorsStrings.freeMem(); + + _vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength); + _vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength); + free(resourcePointer); + + _vm->_sprite->_inventorySprites.freeMem(); + _vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites); + + _vm->_sprite->_mainSprites.freeMem(); + _vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites); + + _vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID); + + _vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength); + + if (resourceLength == 0) { + error("Resource::loadGlobalResources Can't load cutaway list"); + } + + _vm->_anim->loadCutawayList(resourcePointer, resourceLength); + + if (_metaResource.songTableID > 0) { + _vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength); + + if (chapter == 6) { + int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]); + free(resourcePointer); + _vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength); + } + + if (resourceLength == 0) { + error("Resource::loadGlobalResources Can't load songs list for current track"); + } + + free(_vm->_music->_songTable); + + _vm->_music->_songTableLen = resourceLength / 4; + _vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen); + + MemoryReadStream songS(resourcePointer, resourceLength); + + for (i = 0; i < _vm->_music->_songTableLen; i++) + _vm->_music->_songTable[i] = songS.readSint32LE(); + free(resourcePointer); + } else { + // The IHNM demo has a fixed music track and doesn't load a song table + _vm->_music->setVolume(_vm->_musicVolume, 1); + _vm->_music->play(3, MUSIC_LOOP); + free(resourcePointer); + } + + int voiceLUTResourceID = 0; + + if (chapter != 7) { + int voiceBank = (chapter == 8) ? 0 : chapter; + _vm->_sndRes->setVoiceBank(voiceBank); + voiceLUTResourceID = 22 + voiceBank; + } else { + // IHNM demo + _vm->_sndRes->setVoiceBank(0); + voiceLUTResourceID = 17; + } + + if (voiceLUTResourceID) { + _vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength); + _vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength); + free(resourcePointer); + } + + _vm->_spiritualBarometer = 0; + _vm->_scene->setChapterNumber(chapter); +} + +} // End of namespace Saga |