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authorMax Horn2006-03-09 02:52:51 +0000
committerMax Horn2006-03-09 02:52:51 +0000
commit86565fcca57454e91124410cfd6864ef1e202dc0 (patch)
tree83cc82217179d56f23836628520b7f63b4a0607d /engines/saga/saga.cpp
parentd2f78184af00cd91f3f1f251199a436b53f4ae64 (diff)
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- Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
Diffstat (limited to 'engines/saga/saga.cpp')
-rw-r--r--engines/saga/saga.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp
index 38b0a91250..9ed9c0f854 100644
--- a/engines/saga/saga.cpp
+++ b/engines/saga/saga.cpp
@@ -56,7 +56,7 @@
#include "saga/objectmap.h"
#include "saga/resnames.h"
-static const GameSettings saga_games[] = {
+static const PlainGameDescriptor saga_games[] = {
{"ite", "Inherit the Earth"},
{"ihnm", "I Have No Mouth and I Must Scream"},
{0, 0}
@@ -64,7 +64,7 @@ static const GameSettings saga_games[] = {
GameList Engine_SAGA_gameIDList() {
GameList games;
- const GameSettings *g = saga_games;
+ const PlainGameDescriptor *g = saga_games;
while (g->gameid) {
games.push_back(*g);
@@ -74,8 +74,8 @@ GameList Engine_SAGA_gameIDList() {
return games;
}
-GameSettings Engine_SAGA_findGameID(const char *gameid) {
- const GameSettings *g = saga_games;
+GameDescriptor Engine_SAGA_findGameID(const char *gameid) {
+ const PlainGameDescriptor *g = saga_games;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;