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authorFilippos Karapetis2007-08-01 00:38:28 +0000
committerFilippos Karapetis2007-08-01 00:38:28 +0000
commite416cd0d83ebe4ed336a4f0f4d8dfe0de0b2059d (patch)
treeaaaa671cb90204412b94347ce368efc62b61e2e9 /engines/saga/saga.cpp
parent9f05751611366325f9855684b66c47515ae553dd (diff)
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Fix for the non-loading BBM files in the ITE demos with substitute scenes. This is a very strange bug, and it seems to be directly related to an issue with the Common::File class
svn-id: r28375
Diffstat (limited to 'engines/saga/saga.cpp')
-rw-r--r--engines/saga/saga.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp
index 76731c201a..35cb8b2647 100644
--- a/engines/saga/saga.cpp
+++ b/engines/saga/saga.cpp
@@ -233,6 +233,30 @@ int SagaEngine::init() {
_voicesEnabled = true;
}
+ // WORKAROUND for a weird bug that I haven't been able to understand.
+ // In some ITE demos, scenes are substituted with pictures, which are
+ // loaded instead of the actual scene in Scene::changeScene(). The
+ // weird phenomenon is that NO files can be opened or found in that
+ // function. However, file existence works in other parts of the engine.
+ // The strange thing is that if we add a dummy file existence check here
+ // (or in any part of init() or go()) for a file that exists (it doesn't
+ // work if the file doesn't exist), files are opened correctly in the
+ // function. I don't know if this is a bug of the Common::File class or
+ // of the SAGA engine itself (or perhaps of a clashing definition?), but
+ // still, it's very strange that a file existence check fixes things. In
+ // both cases (with and without this dummy check here), the Common::File
+ // open function called from Scene::changeScene() finds the file through
+ // the _filesMap, but without this dummy check here, the handle returned
+ // is 0
+ // To reproduce: run any of the ITE demos that has scene substitutes like,
+ // for example, the ITE demo from Wyrmkeep's site. Enter the game, and
+ // exit the faire (to speed things up, open the debug console and type
+ // "scene_change 1", close the console and visit any place other than
+ // the faire)
+ // Since the files we need are BBM files, just check for the existence
+ // of one file of them here
+ if (Common::File::exists("tycho.bbm")) {}
+
// FIXME: This is the ugly way of reducing redraw overhead. It works
// well for 320x200 but it's unclear how well it will work for
// 640x480.