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authorFilippos Karapetis2008-12-29 18:35:18 +0000
committerFilippos Karapetis2008-12-29 18:35:18 +0000
commit14434659bc388ee44a2e21090ab20128788481ad (patch)
tree6af42376c14dfb852105279077ca69f08cf1f082 /engines/saga/saga.h
parent9a5f45a40c433cce2965eb4fc567296fb32ab6cc (diff)
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- Removed game sound information for sound types that it can be determined automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM)
- Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616
Diffstat (limited to 'engines/saga/saga.h')
-rw-r--r--engines/saga/saga.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/saga/saga.h b/engines/saga/saga.h
index b06dd94833..3d6d9b9db3 100644
--- a/engines/saga/saga.h
+++ b/engines/saga/saga.h
@@ -200,7 +200,8 @@ enum GameSoundTypes {
kSoundMP3 = 5,
kSoundOGG = 6,
kSoundFLAC = 7,
- kSoundAIFF = 8
+ kSoundAIFF = 8,
+ kSoundShorten = 9
};
enum TextStringIds {
@@ -299,7 +300,6 @@ struct GamePatchDescription {
const char *fileName;
uint16 fileType;
uint32 resourceId;
- const GameSoundInfo *soundInfo;
};
struct SAGAGameDescription;