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author | Max Horn | 2007-04-27 22:35:05 +0000 |
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committer | Max Horn | 2007-04-27 22:35:05 +0000 |
commit | 3924a2587fd3db6e1891cfcec51471410470bdff (patch) | |
tree | a0777f3692ea56cd584a5b36b465c3ab6bceaf97 /engines/saga/saga.h | |
parent | ffce26ebfea301ec33f3d485fa9dbaa0dffccb5b (diff) | |
download | scummvm-rg350-3924a2587fd3db6e1891cfcec51471410470bdff.tar.gz scummvm-rg350-3924a2587fd3db6e1891cfcec51471410470bdff.tar.bz2 scummvm-rg350-3924a2587fd3db6e1891cfcec51471410470bdff.zip |
Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.h
svn-id: r26632
Diffstat (limited to 'engines/saga/saga.h')
-rw-r--r-- | engines/saga/saga.h | 331 |
1 files changed, 330 insertions, 1 deletions
diff --git a/engines/saga/saga.h b/engines/saga/saga.h index 832d5292bc..5aa568d271 100644 --- a/engines/saga/saga.h +++ b/engines/saga/saga.h @@ -87,8 +87,337 @@ enum ERRORCODE { SUCCESS = 0 }; -#include "sagagame.h" +enum SAGAGameType { + GType_ITE = 0, + GType_IHNM = 1 +}; + +enum GameIds { + // Dreamers Guild + GID_ITE_DEMO_G = 0, + GID_ITE_DISK_G, + GID_ITE_DISK_G2, + GID_ITE_CD_G, + GID_ITE_CD_G2, + GID_ITE_MACCD_G, + + // Wyrmkeep + GID_ITE_CD, // data for Win rerelease is same as in old DOS + GID_ITE_WINCD, // but it has a bunch of patch files + GID_ITE_MACCD, + GID_ITE_LINCD, + GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version + GID_ITE_WINDEMO1, // older Wyrmkeep windows demo + GID_ITE_MACDEMO1, // older Wyrmkeep mac demo + GID_ITE_LINDEMO, + GID_ITE_WINDEMO2, + GID_ITE_WINDEMO3, + GID_ITE_MACDEMO2, + + // German + GID_ITE_DISK_DE, + GID_ITE_DISK_DE2, + GID_ITE_AMIGACD_DE, // TODO + GID_ITE_OLDMAC_DE, // TODO + GID_ITE_AMIGA_FL_DE,// TODO + GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk + GID_ITE_CD_DE2, + GID_ITE_AMIGA_AGA_DEMO, // TODO + GID_ITE_AMIGA_ECS_DEMO, // TODO + + GID_IHNM_DEMO, + GID_IHNM_CD, + GID_IHNM_CD_DE, // reported by mld. German retail + GID_IHNM_CD_ES, + GID_IHNM_CD_RU, + GID_IHNM_CD_FR +}; + +enum GameFileTypes { + GAME_RESOURCEFILE = 1 << 0, + GAME_SCRIPTFILE = 1 << 1, + GAME_SOUNDFILE = 1 << 2, + GAME_VOICEFILE = 1 << 3, + GAME_DEMOFILE = 1 << 4, + GAME_MUSICFILE = 1 << 5, + GAME_MUSICFILE_GM = 1 << 6, + GAME_MUSICFILE_FM = 1 << 7, + GAME_PATCHFILE = 1 << 8, + GAME_MACBINARY = 1 << 9, + GAME_SWAPENDIAN = 1 << 10 +}; + +enum GameFeatures { + GF_BIG_ENDIAN_DATA = 1 << 0, + GF_WYRMKEEP = 1 << 1, + GF_CD_FX = 1 << 2, + GF_SCENE_SUBSTITUTES = 1 << 3 +}; + +enum VerbTypeIds { + kVerbITENone = 0, + kVerbITEPickUp = 1, + kVerbITELookAt = 2, + kVerbITEWalkTo = 3, + kVerbITETalkTo = 4, + kVerbITEOpen = 5, + kVerbITEClose = 6, + kVerbITEGive = 7, + kVerbITEUse = 8, + kVerbITEOptions = 9, + kVerbITEEnter = 10, + kVerbITELeave = 11, + kVerbITEBegin = 12, + kVerbITEWalkOnly = 13, + kVerbITELookOnly = 14, + + + kVerbIHNMNone = 0, + kVerbIHNMWalk = 1, + kVerbIHNMLookAt = 2, + kVerbIHNMTake = 3, + kVerbIHNMUse = 4, + kVerbIHNMTalkTo = 5, + kVerbIHNMSwallow = 6, + kVerbIHNMGive = 7, + kVerbIHNMPush = 8, + kVerbIHNMOptions = 9, + kVerbIHNMEnter = 10, + kVerbIHNMLeave = 11, + kVerbIHNMBegin = 12, + kVerbIHNMWalkOnly = 13, + kVerbIHNMLookOnly = 14, + + kVerbTypeIdsMax = kVerbITELookOnly + 1 +}; + +enum PanelButtonType { + kPanelButtonVerb = 1 << 0, + kPanelButtonArrow = 1 << 1, + kPanelButtonConverseText = 1 << 2, + kPanelButtonInventory = 1 << 3, + + kPanelButtonOption = 1 << 4, + kPanelButtonOptionSlider = 1 << 5, + kPanelButtonOptionSaveFiles = 1 << 6, + kPanelButtonOptionText = 1 << 7, + + kPanelButtonQuit = 1 << 8, + kPanelButtonQuitText = 1 << 9, + + kPanelButtonLoad = 1 << 10, + kPanelButtonLoadText = 1 << 11, + + kPanelButtonSave = 1 << 12, + kPanelButtonSaveText = 1 << 13, + kPanelButtonSaveEdit = 1 << 14, + + kPanelButtonProtectText = 1 << 15, + kPanelButtonProtectEdit = 1 << 16, + + kPanelAllButtons = 0xFFFFF +}; + +enum GameSoundTypes { + kSoundPCM = 0, + kSoundVOX = 1, + kSoundVOC = 2, + kSoundWAV = 3, + kSoundMacPCM = 4 +}; + +enum TextStringIds { + kTextWalkTo, + kTextLookAt, + kTextPickUp, + kTextTalkTo, + kTextOpen, + kTextClose, + kTextUse, + kTextGive, + kTextOptions, + kTextTest, + kTextDemo, + kTextHelp, + kTextQuitGame, + kTextFast, + kTextSlow, + kTextOn, + kTextOff, + kTextContinuePlaying, + kTextLoad, + kTextSave, + kTextGameOptions, + kTextReadingSpeed, + kTextMusic, + kTextSound, + kTextCancel, + kTextQuit, + kTextOK, + kTextMid, + kTextClick, + kText10Percent, + kText20Percent, + kText30Percent, + kText40Percent, + kText50Percent, + kText60Percent, + kText70Percent, + kText80Percent, + kText90Percent, + kTextMax, + kTextQuitTheGameQuestion, + kTextLoadSuccessful, + kTextEnterSaveGameName, + kTextGiveTo, + kTextUseWidth, + kTextNewSave, + kTextICantPickup, + kTextNothingSpecial, + kTextNoPlaceToOpen, + kTextNoOpening, + kTextDontKnow, + kTextShowDialog, + kTextEnterProtectAnswer +}; + + +struct GameResourceDescription { + uint32 sceneLUTResourceId; + uint32 moduleLUTResourceId; + uint32 mainPanelResourceId; + uint32 conversePanelResourceId; + uint32 optionPanelResourceId; + uint32 mainSpritesResourceId; + uint32 mainPanelSpritesResourceId; + uint32 defaultPortraitsResourceId; + uint32 mainStringsResourceId; + uint32 actorsStringsResourceId; +}; + +struct GameFontDescription { + uint32 fontResourceId; +}; + +struct PanelButton { + PanelButtonType type; + int xOffset; + int yOffset; + int width; + int height; + int id; + uint16 ascii; + int state; + int upSpriteNumber; + int downSpriteNumber; + int overSpriteNumber; +}; + +struct GameDisplayInfo { + int logicalWidth; + int logicalHeight; + + int pathStartY; + int sceneHeight; + + int statusXOffset; + int statusYOffset; + int statusWidth; + int statusHeight; + int statusTextY; + int statusTextColor; + int statusBGColor; + + int saveReminderXOffset; + int saveReminderYOffset; + int saveReminderWidth; + int saveReminderHeight; + int saveReminderFirstSpriteNumber; + int saveReminderSecondSpriteNumber; + + int leftPortraitXOffset; + int leftPortraitYOffset; + int rightPortraitXOffset; + int rightPortraitYOffset; + + int inventoryUpButtonIndex; + int inventoryDownButtonIndex; + int inventoryRows; + int inventoryColumns; + + int mainPanelXOffset; + int mainPanelYOffset; + int mainPanelButtonsCount; + PanelButton *mainPanelButtons; + + int converseMaxTextWidth; + int converseTextHeight; + int converseTextLines; + int converseUpButtonIndex; + int converseDownButtonIndex; + + int conversePanelXOffset; + int conversePanelYOffset; + int conversePanelButtonsCount; + PanelButton *conversePanelButtons; + + int optionSaveFilePanelIndex; + int optionSaveFileSliderIndex; + uint32 optionSaveFileVisible; + + int optionPanelXOffset; + int optionPanelYOffset; + int optionPanelButtonsCount; + PanelButton *optionPanelButtons; + + int quitPanelXOffset; + int quitPanelYOffset; + int quitPanelWidth; + int quitPanelHeight; + int quitPanelButtonsCount; + PanelButton *quitPanelButtons; + + int loadPanelXOffset; + int loadPanelYOffset; + int loadPanelWidth; + int loadPanelHeight; + int loadPanelButtonsCount; + PanelButton *loadPanelButtons; + + int saveEditIndex; + int savePanelXOffset; + int savePanelYOffset; + int savePanelWidth; + int savePanelHeight; + int savePanelButtonsCount; + PanelButton *savePanelButtons; + + int protectEditIndex; + int protectPanelXOffset; + int protectPanelYOffset; + int protectPanelWidth; + int protectPanelHeight; + int protectPanelButtonsCount; + PanelButton *protectPanelButtons; +}; + +struct GameSoundInfo { + GameSoundTypes resourceType; + long frequency; + int sampleBits; + bool stereo; + bool isBigEndian; + bool isSigned; +}; + +struct GamePatchDescription { + const char *fileName; + uint16 fileType; + uint32 resourceId; + const GameSoundInfo *soundInfo; +}; +struct SAGAGameDescription; enum GameObjectTypes { kGameObjectNone = 0, |