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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/saga/saveload.cpp | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/saga/saveload.cpp')
-rw-r--r-- | engines/saga/saveload.cpp | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp new file mode 100644 index 0000000000..761ae49521 --- /dev/null +++ b/engines/saga/saveload.cpp @@ -0,0 +1,299 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2004-2006 The ScummVM project + * + * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "common/config-manager.h" +#include "common/savefile.h" +#include "common/system.h" +#include "common/file.h" + +#include "saga/saga.h" +#include "saga/actor.h" +#include "saga/events.h" +#include "saga/interface.h" +#include "saga/isomap.h" +#include "saga/music.h" +#include "saga/render.h" +#include "saga/resnames.h" +#include "saga/scene.h" +#include "saga/script.h" + +#define CURRENT_SAGA_VER 5 + +namespace Saga { + +static SaveFileData emptySlot = { + "", 0 +}; + +//TODO: +// - delete savegame + +char* SagaEngine::calcSaveFileName(uint slotNumber) { + static char name[MAX_FILE_NAME]; + sprintf(name, "%s.s%02d", _targetName.c_str(), slotNumber); + return name; +} + +SaveFileData *SagaEngine::getSaveFile(uint idx) { + if (idx >= _saveFilesMaxCount) { + error("getSaveFileName wrong idx"); + } + if (isSaveListFull()) { + return &_saveFiles[_saveFilesCount - idx - 1]; + } else { + if (!emptySlot.name[0]) + strcpy(emptySlot.name, getTextString(kTextNewSave)); + + return (idx == 0) ? &emptySlot : &_saveFiles[_saveFilesCount - idx]; + } +} + +bool SagaEngine::locateSaveFile(char *saveName, uint &titleNumber) { + uint i; + for (i = 0; i < _saveFilesCount; i++) { + if (strcmp(saveName, _saveFiles[i].name) == 0) { + if (isSaveListFull()) { + titleNumber = _saveFilesCount - i - 1; + } else { + titleNumber = _saveFilesCount - i; + } + return true; + } + } + return false; +} + +uint SagaEngine::getNewSaveSlotNumber() { + uint i, j; + bool found; + if (isSaveListFull()) { + error("getNewSaveSlotNumber save list is full"); + } + for (i = 0; i < MAX_SAVES; i++) { + if (_saveMarks[i]) { + found = false; + for (j = 0; j < _saveFilesCount; j++) { + if (_saveFiles[j].slotNumber == i) { + found = true; + break; + } + } + if (!found) { + return i; + } + } + } + + error("getNewSaveSlotNumber save list is full"); +} + +void SagaEngine::fillSaveList() { + int i; + Common::InSaveFile *in; + char *name; + + name = calcSaveFileName(MAX_SAVES); + name[strlen(name) - 2] = 0; + _saveFileMan->listSavefiles(name, _saveMarks, MAX_SAVES); + + _saveFilesMaxCount = 0; + for (i = 0; i < MAX_SAVES; i++) { + if (_saveMarks[i]) { + _saveFilesMaxCount++; + } + _saveFiles[i].name[0] = 0; + _saveFiles[i].slotNumber = (uint)-1; + } + + _saveFilesCount = 0; + + i = 0; + while (i < MAX_SAVES) { + if (_saveMarks[i]) { + name = calcSaveFileName(i); + if ((in = _saveFileMan->openForLoading(name)) != NULL) { + in->read(&_saveHeader, sizeof(_saveHeader)); + + if (_saveHeader.type != MKID('SAGA')) { + error("SagaEngine::load wrong format"); + } + strcpy(_saveFiles[_saveFilesCount].name, _saveHeader.name); + _saveFiles[_saveFilesCount].slotNumber = i; + delete in; + _saveFilesCount++; + } + } + i++; + } +/* 4debug + for (i = 0; i < 14; i++) { + sprintf(_saveFiles[i].name,"test%i", i); + _saveFiles[i].slotNumber = i; + } + _saveFilesCount = 14; + _saveFilesMaxCount = 14; + */ +} + + +#define TITLESIZE 80 +void SagaEngine::save(const char *fileName, const char *saveName) { + Common::OutSaveFile *out; + char title[TITLESIZE]; + + if (!(out = _saveFileMan->openForSaving(fileName))) { + return; + } + + _saveHeader.type = MKID('SAGA'); + _saveHeader.size = 0; + _saveHeader.version = TO_LE_32(CURRENT_SAGA_VER); + strncpy(_saveHeader.name, saveName, SAVE_TITLE_SIZE); + + out->write(&_saveHeader, sizeof(_saveHeader)); + + // Original game title + memset(title, 0, TITLESIZE); + strncpy(title, getGameDescription()->title, TITLESIZE); + out->write(title, TITLESIZE); + + // Surrounding scene + out->writeSint32LE(_scene->getOutsetSceneNumber()); + + // Inset scene + out->writeSint32LE(_scene->currentSceneNumber()); + + if (getGameType() != GType_ITE) { + out->writeUint32LE(_globalFlags); + for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) + out->writeSint16LE(_ethicsPoints[i]); + } + + _interface->saveState(out); + + _actor->saveState(out); + + out->writeSint16LE(_script->_commonBufferSize); + + out->write(_script->_commonBuffer, _script->_commonBufferSize); + + out->writeSint16LE(_isoMap->getMapPosition().x); + out->writeSint16LE(_isoMap->getMapPosition().y); + + out->flush(); + + // TODO: Check out->ioFailed() + + delete out; +} + +void SagaEngine::load(const char *fileName) { + Common::InSaveFile *in; + int commonBufferSize; + int sceneNumber, insetSceneNumber; + int mapx, mapy; + char title[TITLESIZE]; + + if (!(in = _saveFileMan->openForLoading(fileName))) { + return; + } + + in->read(&_saveHeader, sizeof(_saveHeader)); + + _saveHeader.size = FROM_LE_32(_saveHeader.size); + _saveHeader.version = FROM_LE_32(_saveHeader.version); + + // This save was written in native endianness (fix that, so warning will show up) + if (_saveHeader.version > CURRENT_SAGA_VER) { +#ifdef SCUMM_LITTLE_ENDIAN + _saveHeader.version = TO_BE_32(_saveHeader.version); +#else + _saveHeader.version = TO_LE_32(_saveHeader.version); +#endif + } + + debug(2, "Save version: %x", _saveHeader.version); + + if (_saveHeader.version < 4) + warning("This savegame is not endian-safe. There may be problems"); + + if (_saveHeader.type != MKID('SAGA')) { + error("SagaEngine::load wrong format"); + } + + if (_saveHeader.version > 4) { + in->read(title, TITLESIZE); + debug(0, "Save is for: %s", title); + } + + // Surrounding scene + sceneNumber = in->readSint32LE(); + + // Inset scene + insetSceneNumber = in->readSint32LE(); + + if (getGameType() != GType_ITE) { + _globalFlags = in->readUint32LE(); + for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++) + _ethicsPoints[i] = in->readSint16LE(); + } + + _interface->loadState(in); + + _actor->loadState(in); + + commonBufferSize = in->readSint16LE(); + in->read(_script->_commonBuffer, commonBufferSize); + + mapx = in->readSint16LE(); + mapy = in->readSint16LE(); + + delete in; + + // Mute volume to prevent outScene music play + int volume = _music->getVolume(); + _music->setVolume(0); + + _isoMap->setMapPosition(mapx, mapy); + + _scene->clearSceneQueue(); + _scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade); + + _events->handleEvents(0); //dissolve backgrounds + + if (insetSceneNumber != sceneNumber) { + _render->setFlag(RF_DISABLE_ACTORS); + _render->drawScene(); + _render->clearFlag(RF_DISABLE_ACTORS); + _scene->changeScene(insetSceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade); + } + + _music->setVolume(volume); + + _interface->draw(); +} + +} // End of namespace Saga |