diff options
author | Max Horn | 2006-03-09 13:22:30 +0000 |
---|---|---|
committer | Max Horn | 2006-03-09 13:22:30 +0000 |
commit | aad520026ccddf8428ab23b2f3dfabbeebd9328c (patch) | |
tree | 796a946677d8181b687baf92dab372a61b652754 /engines/saga/saveload.cpp | |
parent | 783264fe28dd25a4f06a17683d18519bb55842a7 (diff) | |
download | scummvm-rg350-aad520026ccddf8428ab23b2f3dfabbeebd9328c.tar.gz scummvm-rg350-aad520026ccddf8428ab23b2f3dfabbeebd9328c.tar.bz2 scummvm-rg350-aad520026ccddf8428ab23b2f3dfabbeebd9328c.zip |
Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TODO in the saveload code now)
svn-id: r21171
Diffstat (limited to 'engines/saga/saveload.cpp')
-rw-r--r-- | engines/saga/saveload.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index d9eb7cc4d4..2678de94bf 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -185,7 +185,14 @@ void SagaEngine::save(const char *fileName, const char *saveName) { // Original game title memset(title, 0, TITLESIZE); - strncpy(title, getGameDescription()->title, TITLESIZE); + // TODO: This used to include the full title. I (Fingolfin) don't understand + // the purpose of saving this information here, which is why I am not + // changing it at the moment (it seems to *only* be used in a debug() call + // when loading). If desired, the full description string could be saved here + // again (as it used to be), ideally by computing it once and storing it in + // a member variable. + // If desired, I can implement it, it just didn't seem worth the effort. + strncpy(title, getGameDescription()->extra, TITLESIZE); out->write(title, TITLESIZE); // Surrounding scene |