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author | Max Horn | 2006-03-14 13:28:28 +0000 |
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committer | Max Horn | 2006-03-14 13:28:28 +0000 |
commit | ab1694aef99c850b85f833413bd2c70cf732b664 (patch) | |
tree | 2008220cafc48063e5ec51b1c1f09ba4142dc0a8 /engines/saga/saveload.cpp | |
parent | d68b64184ef0610c98feef066911634078a319d8 (diff) | |
download | scummvm-rg350-ab1694aef99c850b85f833413bd2c70cf732b664.tar.gz scummvm-rg350-ab1694aef99c850b85f833413bd2c70cf732b664.tar.bz2 scummvm-rg350-ab1694aef99c850b85f833413bd2c70cf732b664.zip |
Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging)
svn-id: r21285
Diffstat (limited to 'engines/saga/saveload.cpp')
-rw-r--r-- | engines/saga/saveload.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index 2678de94bf..e89244698c 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -185,14 +185,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) { // Original game title memset(title, 0, TITLESIZE); - // TODO: This used to include the full title. I (Fingolfin) don't understand - // the purpose of saving this information here, which is why I am not - // changing it at the moment (it seems to *only* be used in a debug() call - // when loading). If desired, the full description string could be saved here - // again (as it used to be), ideally by computing it once and storing it in - // a member variable. - // If desired, I can implement it, it just didn't seem worth the effort. - strncpy(title, getGameDescription()->extra, TITLESIZE); + strncpy(title, _gameTitle.c_str(), TITLESIZE); out->write(title, TITLESIZE); // Surrounding scene |