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authorWillem Jan Palenstijn2015-05-14 16:55:10 +0200
committerWillem Jan Palenstijn2015-05-14 16:55:10 +0200
commit8919a8e8418a5dddaafda11b32c2d798ce8d8a40 (patch)
tree4a18a1d7614d169e6d0c3b5edce3b4624f811176 /engines/saga/scene.cpp
parent8466c0f08da9b00408e6829ee948a62ec411de9d (diff)
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SAGA: Avoid code duplication
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r--engines/saga/scene.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index 9160131349..4fa15d09e5 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -835,13 +835,14 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
loadSceneParams.sceneProc(SCENE_BEGIN, this);
}
- // We probably don't want "followers" to go into scene -1 , 0. At the very
- // least we don't want garbage to be drawn that early in the ITE intro.
- if (_sceneNumber > 0 && !(_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE))
- _vm->_actor->updateActorsScene(loadSceneParams.actorsEntrance);
-
- if (_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE)
+ if (_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE) {
_vm->_puzzle->execute();
+ } else {
+ // We probably don't want "followers" to go into scene -1 , 0. At the very
+ // least we don't want garbage to be drawn that early in the ITE intro.
+ if (_sceneNumber > 0)
+ _vm->_actor->updateActorsScene(loadSceneParams.actorsEntrance);
+ }
if (getFlags() & kSceneFlagShowCursor) {
// Activate user interface