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authorFilippos Karapetis2007-06-19 02:42:59 +0000
committerFilippos Karapetis2007-06-19 02:42:59 +0000
commit8bc226b0e595ebb90e1fd237a44d040ba4678b21 (patch)
tree34b70709d6633ed814f418118809860e6a74d5d1 /engines/saga/scene.cpp
parent3c424d98cd23c139bf1863630711b94a3a826ecd (diff)
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The correct music track is now played when loading a game in IHNM. The save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
svn-id: r27542
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r--engines/saga/scene.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index b83e1e29f9..7131bf0308 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -478,11 +478,6 @@ void Scene::changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionTy
endScene();
}
- if (sceneParams.sceneDescriptor == -1 && _vm->getGameType() == GType_IHNM) {
- sceneParams.chapter = 8;
- sceneParams.sceneDescriptor = 152;
- }
-
loadScene(&sceneParams);
}