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authorFilippos Karapetis2008-12-12 14:23:02 +0000
committerFilippos Karapetis2008-12-12 14:23:02 +0000
commitcfa939d1510d0630a81cec41fc94a61b9908693e (patch)
tree6ecc219bb5c951820f78d6724a52749b7c23571a /engines/saga/scene.cpp
parent2efe7bede0d5c659abd8e48b5de011d8c5266fc8 (diff)
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- Stop passing the scene clip rectangle around for no reason
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r--engines/saga/scene.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index c2c3a7d350..c4d04c65e2 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -1153,7 +1153,10 @@ void Scene::draw() {
Rect rect;
_vm->_render->getBackGroundSurface()->getRect(rect);
rect.bottom = (_sceneClip.bottom < rect.bottom) ? getHeight() : rect.bottom;
- _vm->_gfx->drawRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->pixels);
+ if (_vm->_render->isFullRefresh())
+ _vm->_gfx->drawRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->pixels);
+ else
+ _vm->_gfx->drawBgRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->pixels);
}
}