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author | Max Horn | 2006-03-08 11:37:25 +0000 |
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committer | Max Horn | 2006-03-08 11:37:25 +0000 |
commit | d9a9fac93761a06e78fe7e7091ae5a888c1260f2 (patch) | |
tree | 62da9040abb98b0b49c0ba8a14777f32c6452c4f /engines/saga/scene.cpp | |
parent | 14f1337c602a1823d2be26fe5b48bc4722aca681 (diff) | |
download | scummvm-rg350-d9a9fac93761a06e78fe7e7091ae5a888c1260f2.tar.gz scummvm-rg350-d9a9fac93761a06e78fe7e7091ae5a888c1260f2.tar.bz2 scummvm-rg350-d9a9fac93761a06e78fe7e7091ae5a888c1260f2.zip |
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r-- | engines/saga/scene.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp index 708800dc41..f98c1f2661 100644 --- a/engines/saga/scene.cpp +++ b/engines/saga/scene.cpp @@ -186,7 +186,7 @@ Scene::Scene(SagaEngine *vm) : _vm(vm) { loadSceneResourceList(_sceneDescription.resourceListResourceId); gDebugLevel = backUpDebugLevel; debug(DUMP_SCENES_LEVEL, "Dump Scene: number %i, descriptor resourceId %i, resourceList resourceId %i", i, _sceneLUT[i], _sceneDescription.resourceListResourceId); - debug(DUMP_SCENES_LEVEL, "\tresourceListCount %i", _resourceListCount); + debug(DUMP_SCENES_LEVEL, "\tresourceListCount %i", (int)_resourceListCount); for (j = 0; j < _resourceListCount; j++) { if (_resourceList[j].resourceType >= typesCount) { error("wrong resource type %i", _resourceList[j].resourceType); @@ -509,7 +509,7 @@ int Scene::getBGMaskType(const Point &testPoint) { } offset = testPoint.x + testPoint.y * _bgMask.w; if (offset >= _bgMask.buf_len) { - error("Scene::getBGMaskType offset 0x%X exceed bufferLength 0x%X", offset, _bgMask.buf_len); + error("Scene::getBGMaskType offset 0x%X exceed bufferLength 0x%X", offset, (int)_bgMask.buf_len); } return (_bgMask.buf[offset] >> 4) & 0x0f; @@ -942,7 +942,7 @@ void Scene::loadSceneResourceList(uint32 resourceId) { // Allocate memory for scene resource list _resourceListCount = resourceListDataLength / SAGA_RESLIST_ENTRY_LEN; - debug(3, "Scene resource list contains %i entries", _resourceListCount); + debug(3, "Scene resource list contains %i entries", (int)_resourceListCount); _resourceList = (SceneResourceData *)calloc(_resourceListCount, sizeof(*_resourceList)); // Load scene resource list from raw scene @@ -1037,7 +1037,7 @@ void Scene::processSceneResources() { _bgMask.w = MIN(_bgMask.w, _vm->getDisplayWidth()); _bgMask.h = MIN(_bgMask.h, getHeight()); - debug(4, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, _bgMask.buf_len); + debug(4, "BACKGROUND MASK width=%d height=%d length=%d", _bgMask.w, _bgMask.h, (int)_bgMask.buf_len); break; case SAGA_STRINGS: debug(3, "Loading scene strings resource..."); @@ -1123,7 +1123,7 @@ void Scene::processSceneResources() { byte *palPtr = resourceData; if (resourceDataLength < 3 * PAL_ENTRIES) - error("Too small scene palette %i", resourceDataLength); + error("Too small scene palette %i", (int)resourceDataLength); for (uint16 c = 0; c < PAL_ENTRIES; c++) { pal[c].red = *palPtr++; |