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authorFilippos Karapetis2014-07-20 16:17:22 +0300
committerFilippos Karapetis2014-07-20 17:10:55 +0300
commite663395435764f14fcf9b561af408b25521d16ce (patch)
tree8c3fe18fbc489e586c3a4eb189a3a9192fc93e1d /engines/saga/scene.cpp
parentb14a2599bcbb5fcec2e860e048081751dbde8162 (diff)
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SAGA: Add wrappers for queuing music events
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r--engines/saga/scene.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index e94effee07..f19645dd99 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -789,13 +789,7 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
if (_vm->getGameId() == GID_ITE) {
if (_sceneDescription.musicResourceId >= 0) {
- event.type = kEvTOneshot;
- event.code = kMusicEvent;
- event.param = _sceneDescription.musicResourceId;
- event.param2 = MUSIC_NORMAL;
- event.op = kEventPlay;
- event.time = 0;
- _vm->_events->queue(event);
+ _vm->_events->queueMusic(_sceneDescription.musicResourceId);
} else {
event.type = kEvTOneshot;
event.code = kMusicEvent;