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authorFilippos Karapetis2007-08-01 21:47:17 +0000
committerFilippos Karapetis2007-08-01 21:47:17 +0000
commit617a500ef243df46dafbe7e036e3ea220b0feb78 (patch)
treecc1b7626c76994ef3abd5764074b6a2f04f98147 /engines/saga/script.cpp
parent79c67653b63b23143fc89004bd5106919f85d5b5 (diff)
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IHNM and ITE: ScummVM will no longer crash when loading games from the command line
svn-id: r28394
Diffstat (limited to 'engines/saga/script.cpp')
-rw-r--r--engines/saga/script.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp
index 262d63c51f..82fcb352c0 100644
--- a/engines/saga/script.cpp
+++ b/engines/saga/script.cpp
@@ -750,6 +750,10 @@ void Script::whichObject(const Point& mousePoint) {
_leftButtonVerb = _currentVerb;
newRightButtonVerb = getVerbType(kVerbNone);
+ // _protagonist can be null while loading a game from the command line
+ if (_vm->_actor->_protagonist == NULL)
+ return;
+
if (_vm->_actor->_protagonist->_currentAction != kActionWalkDir) {
if (_vm->_scene->getHeight() >= mousePoint.y) {
newObjectId = _vm->_actor->hitTest(mousePoint, true);