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author | Filippos Karapetis | 2007-06-05 16:29:15 +0000 |
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committer | Filippos Karapetis | 2007-06-05 16:29:15 +0000 |
commit | 158193fe51c7cc578b056481024e264252675121 (patch) | |
tree | fbcaed12d9c197e0ee54a6b17b687b8d7edc9a73 /engines/saga/sfuncs.cpp | |
parent | 2f033e7a4c844bc8747ca5c7f6789a94277a48a6 (diff) | |
download | scummvm-rg350-158193fe51c7cc578b056481024e264252675121.tar.gz scummvm-rg350-158193fe51c7cc578b056481024e264252675121.tar.bz2 scummvm-rg350-158193fe51c7cc578b056481024e264252675121.zip |
Add the hack for the staircase in the zeppelin in IHNM once more, apparently the cause for it is different than what I thought
svn-id: r27109
Diffstat (limited to 'engines/saga/sfuncs.cpp')
-rw-r--r-- | engines/saga/sfuncs.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index fad2a26247..0c9d415c59 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -731,6 +731,14 @@ void Script::sfEnableZone(SCRIPTFUNC_PARAMS) { int16 flag = thread->pop(); HitZone *hitZone; + // HACK: Don't disable the tear in scene 14, to keep the staircase functioning + // FIXME: Investigate why this hack is needed and remove it + if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 1 && + _vm->_scene->currentSceneNumber() == 14) { + warning("sfEnableZone: HACK: Prevent unusable staircase"); + return; // Do nothing + } + if (objectTypeId(objectId) == NULL) return; else if (objectTypeId(objectId) == kGameObjectHitZone) |