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authorTorbjörn Andersson2019-01-31 19:14:40 +0100
committerFilippos Karapetis2019-02-03 23:33:59 +0200
commit66400e7422ffe154b30e640fd26ababa4269a6f7 (patch)
treead85f3948261c9a61e9f2ce79590e0c42acb15c5 /engines/saga/sfuncs.cpp
parent90f6d119cfa15a004cfe16a4155bb43ce5b7aa32 (diff)
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SAGA: Fix potential crash when talking to Sist (bug #10365)
When Rif puts on the rat disguise, he is swapped out for a different actor. When he takes off the disguise, after reaching Sist's office, the old actor is swapped back in again. At that point, original Rif's actor will have a _lastZone pointer which not only is for the wrong room, it was deleted when Rif in disguise left the room. To fix this, we also swap the actors's _lastZone pointers.
Diffstat (limited to 'engines/saga/sfuncs.cpp')
-rw-r--r--engines/saga/sfuncs.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index 6456daeb02..32005601bf 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -735,6 +735,7 @@ void Script::sfSwapActors(SCRIPTFUNC_PARAMS) {
ActorData *actor2 = _vm->_actor->getActor(actorId2);
SWAP(actor1->_location, actor2->_location);
+ SWAP(actor1->_lastZone, actor2->_lastZone);
if (actor1->_flags & kProtagonist) {
actor1->_flags &= ~kProtagonist;