aboutsummaryrefslogtreecommitdiff
path: root/engines/saga/sfuncs.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2007-07-11 03:21:29 +0000
committerFilippos Karapetis2007-07-11 03:21:29 +0000
commit994a1918585f9c2c26d50c4ec4d457f3874cc7d0 (patch)
tree4258c8779ae88f52b4265140d0e9dda597cc31bd /engines/saga/sfuncs.cpp
parent0ed332acba26adb741e3ee7d3146eac2a9e4af60 (diff)
downloadscummvm-rg350-994a1918585f9c2c26d50c4ec4d457f3874cc7d0.tar.gz
scummvm-rg350-994a1918585f9c2c26d50c4ec4d457f3874cc7d0.tar.bz2
scummvm-rg350-994a1918585f9c2c26d50c4ec4d457f3874cc7d0.zip
IHNM: Narrowed down the places where the actors stop being drawn when changing scenes
svn-id: r28022
Diffstat (limited to 'engines/saga/sfuncs.cpp')
-rw-r--r--engines/saga/sfuncs.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index 4b30d0b406..1e9460c898 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -562,9 +562,17 @@ void Script::sfScriptGotoScene(SCRIPTFUNC_PARAMS) {
}
if (_vm->getGameType() == GType_IHNM) {
+ // WORKAROUND for the briefly appearing actors at the beginning of each chapter
+ // This will stop the actors being drawn in those specific scenes until the scene background has been drawn
+ if ((_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 6) ||
+ (_vm->_scene->currentChapterNumber() == 2 && _vm->_scene->currentSceneNumber() == 31) ||
+ (_vm->_scene->currentChapterNumber() == 3 && _vm->_scene->currentSceneNumber() == 58) ||
+ (_vm->_scene->currentChapterNumber() == 4 && _vm->_scene->currentSceneNumber() == 68) ||
+ (_vm->_scene->currentChapterNumber() == 5 && _vm->_scene->currentSceneNumber() == 91))
+ _vm->_actor->showActors(false); // Stop showing actors before the background is drawn
+
// Since it doesn't look like the IHNM scripts remove the
- // cutaway after the intro, this is probably the best place to
- // to it.
+ // cutaway after the intro, this is probably the best place to do it
_vm->_anim->clearCutaway();
}