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author | Filippos Karapetis | 2007-08-27 14:22:24 +0000 |
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committer | Filippos Karapetis | 2007-08-27 14:22:24 +0000 |
commit | a8149227bfb9306df212a0754e046cc62382fa54 (patch) | |
tree | b4b45e1450c40d5001d86a671a975eeb3b9777c0 /engines/saga/sfuncs.cpp | |
parent | b39c4cbdbabac991cfafbcf7a007f7a7493221ba (diff) | |
download | scummvm-rg350-a8149227bfb9306df212a0754e046cc62382fa54.tar.gz scummvm-rg350-a8149227bfb9306df212a0754e046cc62382fa54.tar.bz2 scummvm-rg350-a8149227bfb9306df212a0754e046cc62382fa54.zip |
The actors in Nimdok's part of the IHNM demo are shown correctly now
svn-id: r28758
Diffstat (limited to 'engines/saga/sfuncs.cpp')
-rw-r--r-- | engines/saga/sfuncs.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index 723af34d4f..1697e6c92f 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -608,10 +608,10 @@ void Script::sfScriptGotoScene(SCRIPTFUNC_PARAMS) { showVerb(); // calls setStatusText("") if (_vm->getGameType() == GType_IHNM) { - // Since it doesn't look like the IHNM scripts remove the - // cutaway after the intro, this is probably the best place to do it - if (_vm->_scene->currentChapterNumber() == 8) - _vm->_anim->clearCutaway(); + // There are some cutaways which are not removed by game scripts, like the cutaway + // after the intro of IHNM or the cutaway at the end of Ellen's part in the IHNM demo. + // Clear any remaining cutaways here + _vm->_anim->clearCutaway(); _vm->_gfx->setCursor(kCursorNormal); } } |