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authorFilippos Karapetis2007-08-27 14:22:24 +0000
committerFilippos Karapetis2007-08-27 14:22:24 +0000
commita8149227bfb9306df212a0754e046cc62382fa54 (patch)
treeb4b45e1450c40d5001d86a671a975eeb3b9777c0 /engines/saga/sfuncs.cpp
parentb39c4cbdbabac991cfafbcf7a007f7a7493221ba (diff)
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The actors in Nimdok's part of the IHNM demo are shown correctly now
svn-id: r28758
Diffstat (limited to 'engines/saga/sfuncs.cpp')
-rw-r--r--engines/saga/sfuncs.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index 723af34d4f..1697e6c92f 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -608,10 +608,10 @@ void Script::sfScriptGotoScene(SCRIPTFUNC_PARAMS) {
showVerb(); // calls setStatusText("")
if (_vm->getGameType() == GType_IHNM) {
- // Since it doesn't look like the IHNM scripts remove the
- // cutaway after the intro, this is probably the best place to do it
- if (_vm->_scene->currentChapterNumber() == 8)
- _vm->_anim->clearCutaway();
+ // There are some cutaways which are not removed by game scripts, like the cutaway
+ // after the intro of IHNM or the cutaway at the end of Ellen's part in the IHNM demo.
+ // Clear any remaining cutaways here
+ _vm->_anim->clearCutaway();
_vm->_gfx->setCursor(kCursorNormal);
}
}